samuel l jackson model ;D

Might be a little high on the poly count for BM

You can drop the polygons if you’re doing that in Zbrush can you not?

Not very similar, but a very impressive model of a human.

What programm are you using to do this?

zbrush, will use modo for unvraping and making the shirt and jacket
ok i fixed the eyes position and the nose a little, also remade the ears, they are also streached since he will be wearing glasses and wearing the hat ;] also here is a better ref picture, hows it now ? ;D


Holy hell you’re talented ;O

thx ;D
first test render with some details added ;]

Damn, can’t wait to see it textured, great work, blue.

Awsome!

Blue, you are now officially a modeling king!

Garry’s Mod ragdoll+player skin plz
Think of the possibilities with Machinima!

yeah, thats me ;D

ok, last test render for today, i will set up materials and textures tomorrow ;]

Looks much better with the prominent facial lines done more subtly. Very impressive work, blue.

Oh jesus, you use modo for unvraping? You monster. How can you live with yourself after raping those poor innocent models.

Looks awesome, Blue. Fixed all my major complaints. Internet high five!

I just came out of my eyes!
…it buuurns![/SIZE]

For the headcrabs on a tram scene right?

  1. Why Samuel Jackson?
  2. When/where will he be used ingame?
  3. HOLY SHIT SO MANY POLLIES…

Looks really cool, cant wait to see it finished.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.