S.T.A.L.K.E.R. no more?

Missed a big opportunity there

It must be nice to have somebody who cares about your sperm.

At least Odessa steps are a cinema landmark you got to see.

Q&A from their Facebook page

It seems like they’re trying their best to make this game as good as possible.

It certainly sounds promising, I just sincerely hope they can pull it off.

Because developers try to make games as bad as possible.

It is a weird phrase, but I suppose what I mean is that they’re not being careless and they’re putting their all into the game.

I’d like to see them incorporate something like emissions into the game

The dutch angles, the video effects…
It’s so…
Valve circa 1997.

I’m feeling it.

:awesome:

That is the kind of game for which I’ve been waiting for all this time.

I am also happy to have learned the new word stalkerism.

S.T.A.L.K.E.R. is the only franchise that I can call myself a fan of. It offers a deep, immersive experience and breaks more ground in each iteration than Call of Duty: The Publishers Have Stopped Giving a Damn 37. (Guess what series I don’t like.)

Having said that, I am actually okay with seeing it end because a franchise that dies while it is still good has experienced a merciful death. It would be better for S.T.A.L.K.E.R to die now than to go the way of Sonic the Hedgehog.

Aw man, I was just starting to like Stalker and find out the second game is no more :frowning:

It wasn’t necessarily headed that way though. It could have just kept being good.

Didn’t sure where to put these, so I’ll just bump this thread with Survarium in-game screenshots




It looks nice

Hmm, the level design look good. But I need to see the animation and gameplay before I made judgement.

It looks nice but it looks way too bright.

Yeah, the sun in post-apocalyptic earth is way darker.

I’m just comparing it to the Stalker games :stuck_out_tongue: . I don’t think it’s that though. I can’t put my finger on it but it looks… bright is the only way I can say it.

I’m tired of games that use color correction to impose mood on the visuals. The world doesn’t change its lighting just because something bad happened. Give me a natural, realistic look god damnit.

edit: looking at the screenshots again, I may have overlooked how color corrected it is tho.

Survarium - Vostok Games Developer’s Diary #2

Then again, in the first Stalker the sky was cloudy the entire time, so the moody lighting made a lot of sense.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.