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[ANSWERED][/size]
Wrong resolution[/size] in windowed mode[/size][sub][/size][/sub]
https://steamcommunity.com/app/362890/discussions/0/1693785669854252232/
[/size]
[ANSWERED][/size]
Wrong resolution[/size] in windowed mode[/size][sub][/size][/sub]
https://steamcommunity.com/app/362890/discussions/0/1693785669854252232/
Just a long shot, but ask the user to check if [tt]mat_viewportscale[/tt] is set to something other than “1.0”.
You’ll get a 1.5x upscaling if [tt]mat_viewportscale “0.666667”[/tt] and [tt]mat_viewportupscale “1”[/tt].
On a side note, [tt]mat_viewportscale[/tt] doesn’t work well with the December Beta update. Changing [tt]mat_viewportscale[/tt] messes up the new dynamic lighting engine, and the console gets spammed with “ERROR!! - Secondary View NewLights RT SIZE MISMATCH VIEWSIZE […]” error messages.
EDIT: I say long shot because I don’t think [tt]mat_viewportscale[/tt] will affect the size of the window, just the in-game rendering resolution.
He figured it out after Chon replied. (simple as -noborder)
https://steamcommunity.com/app/362890/discussions/0/1693785669854252232
I did repost your suggestion, thanks for your help.
Ah, OK. I was about to post a follow up post saying to scratch my previous post as I figured out that it could be a DPI scaling issue.
For some reason, when you run Black Mesa in windowed mode, the window gets scaled (stretched) according to the scaling setting in Windows Display settings (including -noborder had no effect on this on my system).
There are two ways to work around this:
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.