Ever since someone pointed it out to me, this has bugged me when playing Black Mesa.
Half-Life 1 didn’t have sprinting at all. You either ran or walked, and generally always ran. And you ran at a pretty fast clip.
Half-Life 2 had sprinting in all directions and it was limited in duration.
Black Mesa has sprinting, but only forward and its duration is unlimited.
I was wondering, what was theory and thought process was behind the Black Mesa interpretation? To be honest, it feels very strange to only be able to sprint forward and lose all momentum when you strafe or backpedal. But if HL1 didn’t have it at all, well one, why add it in the first place? And two, if you committed to adding it, then why not implement it the same way Valve did in the sequel?