Rebuilding BM's Soundcache (for use in custom scripts/sounds in it)

Bah. I’ve looked in every fuckin’ nook and cranny in the internet. Can’t find anything that’s worked for me.

Basically, what I’m trying to do is import a few of HL2’s sounds and the related scripts into BM. Now, I managed to get so far as to get it to recognize the scripts I’m using and the engine seems to detect (partially) the directories for the sounds.

… here’s the partially, the issue pops in when I try to play it using the “play” convar, the engine doesn’t recognize the wav name, yet when I whack, say a zombie with the new sound scripts, I don’t get the error. (just doesn’t play the sound).

I’m stumped. Any ideas?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.