Reality mod

That’ll be fine, too. I’ll play that :slight_smile: However, reading «small suggestions» topic, I’ve seen BM creators agreed on some of the level redesign ideas I’m proposing here. Like making the maps non-overlapping. Read the second part :wink:

So it wouldn’t be so boring to walk thru the whole game in half an hour (skipping most of stuff) and forget about it. If only all the engine and map design bugs were fixed — that’ll be much cooler.

I don’t think changing light or crate contents would break something in a game. Let alone playability.

I admit that I have a headache and I gave up after number 5, then just read bits of some of the rest but here goes to the winds:

The ones that mess about with gameplay should not be bothered about. Basically, most of them. The visual changes should be OPTIONAL due to lower-end machines and people who don’t like to get eye candy smeared all over their face when they get hit. Do keep in mind that even the military can’t afford computers that can compute all of this together.

You know, if a game would be this realistic why even bother playing it? A game is a game and not a real life simulator… I think you are forgetting that. There is a line where realism actually makes the game worse. That what you are suggesting is really waaaaaay over the top.

okay, forget about them being annoying to players, consider that it may take years to implement things that have never been done before in any game engine, let alone source

Ruining your weapons by diving precisely at waist level? Seriously? 30 minutes or a robot to put on the HEV suit? Cross-loading bullets manually, visible feet that limit player movement, visible hand when E is pressed, dynamic heart rate that affects aiming… all of those are totally ridiculous for a source game, and you want to get rid of the glasses? Might as well get rid of this smiley then right? :freeman:

It is a game.

It’s dangerous for games to become too realistic. look at far cry 2… not bad but getting malaria all the time to simulate a “real” illness gets annoying really fast.

If i have to choose between a completly realistic game and a game with crazy lighting, physics and stuff i’ll play the latter because the entertainment value will be a lot higher. realistic is boring. you see it every day in real life anyway :stuck_out_tongue: so you might as well change a few things for fun :stuck_out_tongue:

also => that was… a LOT of text… ouch :frowning:
You should get an achievement if you can read the entire thing :smiley:

Oh lord, here we go…

[COLOR=‘Lime’]Seeing your body parts was already suggested countless times and dismissed. Gordon never had a full body, not because of the engine limitations but because valve wanted you to feel like you’re actually Gordon.
Aiming a weapon without a cross hair would be tedious and adding a laser pointer to everything (including alien weapons) would be ridiculous.

[COLOR=‘Lime’]The flashlight is already indefinite. Flashlight is apparently located on your chest (it’s not really that important anyway). Gordon doesn’t really have a helmet so it would be hard to mount a flashlight on it (please don’t ask “how does he have a hud then?”). Why would you need a brightness button on a flashlight? It’s rather counterproductive, don’t you think?

[COLOR=‘Lime’]Have you seen bm pictures or you’re talking about half life? Light’s are there for you to see stuff. This is not dead space where you have to use your flashlight all the time. Some of the lights are broken, some of them are not. As for the blackouts, if you really have to you can imagine that such a huge facility would have backup generators.

[COLOR=‘Lime’]After a while, the suit would be covered by countless bullet holes and blood. It would look terrible. They made something similar though -the blood and slime stay for a short amount of time on your hands and weapons.

[COLOR=‘Lime’]There are couple of shaders that are used to better show received damage and some of the environmental hazards. Changes of brightness are imitated by HDR lightning. Everything else mentioned is just silly, hard to make, and not important at all.

[COLOR=‘Lime’]It doesn’t cover the whole view.

[COLOR=‘Lime’]
Yeah, they’re not changing core mechanics of the game. It’s not a life simulator, it’s an FPS game.

[COLOR=‘Lime’]How do you know HEV suit is heavy? Cause it looks heavy? Come on. You can imagine he’s got tiny propellers in his suit, if it makes you feel better. And why would he need depth and pressure sensor? He isn’t a diver. IF we’re going that way, why not have a ruler, thermometer, compass, clock etc.

[COLOR=‘Lime’]This is not X-COM, this is half-life.

[COLOR=‘Lime’]Don’t be silly. :3

[COLOR=‘Lime’]
If they’d leave every single shell and clip the game would crash after a few shots. I don’t think you’re familiar with the source engine limitations.

[COLOR=‘Lime’]This is not a gun simulator. If you want one, play Receiver.

[COLOR=‘Lime’]Nope. Pointless.

[COLOR=‘Lime’]Funny thing is, Gordon doesn’t have one. Go figure.

[COLOR=‘Lime’]And you shouldn’t even think about it.

[COLOR=‘Lime’]Same answer as 6b.

[COLOR=‘Lime’]Once again: NOT A LIFE SIMULATOR. How about adding growing fingernails and nose hair?

[COLOR=‘Lime’]8a. […]

[COLOR=‘Lime’]No one would want to play such a game.

[COLOR=‘Lime’]
Yes, that’ll be GTA IV.

[COLOR=‘Lime’]Too silly to respond to.

[COLOR=‘Lime’]Have you ever tried that in real life?

9a. It’s impossible to be healed momentarily. Actual medicines are: 1) specialized (no panacea), 2) start working after some minutes, 3) gradually raise effect for minutes to hours, 4) some of them loosing effect for hours to a day and need to be reapplied, otherwise healing will be lost. Some of the damage cannot be healed […]

[COLOR=‘Lime’]Not a hospital simulator either. Can you imagine waiting hours if not days for your wounds to heal?

[COLOR=‘Lime’]Look up for the answer. Also done in fallout 3 to some extent.

[COLOR=‘Lime’]Now you’re talking about Fallout 3 (to some extent).

I’m gonna stop answering there. I did it only to give you an idea how everything you said doesn’t fit an FPS game such as half life. From what I read, you’re not suggesting to add these things to the mod - cause it’s virtually impossible to do so - you’re suggesting they should make a super realistic game. So basically this post belongs to the steam forums. The BM team doesn’t have enough resources, time and money nor they have the full control of the engine they’re working on to make most of these things.
Valve does but it would still be silly to do.

Not even ARMA tries to go that far to be realistic and ARMA is notorious for being the most realistic first person shooter out there.

My most sensible advice to OP would be to apply for MIT, get a job in a covert government science facility and one day steal an assault rifle and go MIA.

Honestly, the only two suggestions missing from this list are having Gordon talk (because, y’know, you can’t get a job as a scientist being mute), and having to restart the entire game every time you die (because, in real life, you don’t get checkpoints).

OK, I don’t press to make them permanent.

Some will play it because you won’t find BM-like scenario in the life of the average person. However, you’ve made the right move — there should be a limit of reality not to be crossed. I think BM people should say clearly where it is.

I saw the discussion about grunts having infinite ammo or not. That’s what I’m talking here too. I saw BM stuff decided to cut «On the rail» almost twice — so that’s allowed too. Let them they their desired level of realism and canon appearance.

OK, start with small things first. Change the chalkboards and put a crowbar in emergency box. That’s fast and not require engine rework.

Welp, I hoped a forum full of gamers with their favourite character being a MIT graduate at least can read fast and be more patient :smiley:

Anyway, yes, I do agree that Starwars will be ruined with all the sound of space battles removed because of the vacuum. So that’s why BM people should state their level of realism.

Good idea ol’ chap! Let’s make the game unplayable!

BM’s level of realism has already been stated and achieved. Your ideas are too far fetched for this mod.

Have you played ARMA? I bet you’d love it. Maybe your best bet would be to recreate HL1 on that engine and just go to town with realism on it.

How about i make a simpler and much more realistic mod instead:
you die during the resonance cascade under a falling piece of equipment. Or get killed by that beam which destroys the door. Or get killed by the first headcrab you see. In fact, just start the game with 1 HP.

Okay, a massive OP, posted on the suggestion box, about realism, on the BM forums. And no one called you a troll? Or took a massive steaming shit on your idea? That’s very anomalous.

Anyway, if you’re in some way serious, the answer to everything would be “No.” twenty times. Probably a slap in the head also.

“It’s more immersive, it makes everything look prettier and take longer to make. What’s the point on a enjoyable, satisfying experience, when you could have a probability to sneeze every so often?. Every bad game ever made isn’t realistic. Take for example Super Metroid, Super Mario World, Sonic & Knuckles, Portal, Half-Life, Team Fortress, Silent Hill, Mass Effect and many other massive pieces of shit.”

Not even a mirror or water reflection? And I didn’t suggest adding a laser pointer. Just make the crosshair optional.

Yes, that’s why I suggested making it fully automatic: on-off and brightness.

But vent pipes! Why there are lights?

Fine.

Great!

If it’s official — OK, not moving there.

HEV can’t be very light, even made from lightest materials. It’s a coverall with hard parts, unless fabric is used instead of kevlar or other solid armor. And what about tonnes of steel in all the weapons?

Depth and pressure sensor is the same sensor. You need it to estimate the time to reach the surface, when oxygen will ran out.

OK, another engine limit here. At least shells must be visible.

Yes, every time I jump — only inertia work. That’s what I’m pointing — currently strafing and turning works even aiborn, but it shouldn’t.

I’m not getting there. Some similar mechanics are possible, but 1000 times faster. Can a player wait for 10 seconds to be healed 10%? Would that be too realistic?

Correction — «everything» you’ve read from the first part. Second one contain some ideas, that don’t need to change the engine.

That’s a point, I didn’t know the limits of their contron over the engine. Well, I’m sure Steam will discuss this too :slight_smile: If major answer to most of the points is «it’s too hard, long or real» — only map design ideas left. Some of them are already there :wink:

because the OP who posted a very long and elaborate suggestion list can be easier to reason with and come to an understanding, as opposed to someone making a thread titled “OMG WAT ABOUT TEH tELEPROTS?!?” with the original post containing only the words “OMG”

They put lights in pipes and vents for gameplay reasons. Clever use of light in games will guide the player in the right direction. It’s subtle and it works better than putting a giant arrow telling you where to go.

In fact, most of the “unrealistic” mechanics you see in games are that way for gameplay reasons. There’s a point where too much realism in a game starts to negatively affect the experience and it just becomes a chore. Games are a form of escapism from real life. They allow you to do things that are well beyond the realm of possibility.

In real life the events of HL1 wouldn’t even happen in the first place.

Lynxx, seems like you don’t pay attention on a few things. First of all - most players want to see a remake/recreation of original hl1 (in which devs in my opinion are doing great work) so loading a bunch of stuff into this mod just to make it “more real” is not (and never) was point of this mod. I’m not saying that players won’t play some kind of game you’re describing (well, you’re too detailed in a lot of things but that’s not the point), anyway - this mod is not supposed to be that game. Following your line of reasoning - why don’t make a world deformable ? Gordon could blow up some walls and escape to closest city (oh, of course drivable vehicles are also good idea). Next - don’t expect to see your ideas in ANY actually existing game - because there are no game engines that can handle all that stuff (I refer to your first two posts). So basicly writing something like that would take years to write game engine not mentioning game itself. As for now it won’t pay off, becouse time and resources creating such a thing are to high to make it profitable.

I don’t need an arrow, I have a flashlight. It’ll work fine in the pipe. Some pipes are totally dark — OK, but some aren’t — not OK.

Are you sure modern FPS games find the sweet spot at this, and adding more real-like bits and pieces always ruin the fun? I think some of them just too complicate to implement or to control by player. Yet. 20 years ago players didn’t think they need B-hops to win or be on par.

Good, so I, the player, allow game creators to fully control the plot. Just like in the movie. But the exterior of it must be at least plausible, if not realistic. Teleports and aliens are plausible, but some other things don’t.

Yes, that’s why I’ve asked for more official limits of modifying the original. Because, if all they are doing is putting an old game into a new engine — this forum section about suggestions is not needed at all, there won’t be any changes. But since they are changing something, It’s good to know what is possible. I’m sorry now for not getting this from the start. Can someone enlighten me? :slight_smile:

I’ll be happy if any other game could have some of these :slight_smile:

All of it — not, but can we evenually start somewhere? Later and in another game…

Simply put, you are targeting your ideas at the wrong game. I mean, it would be interesting to play a game that implements all of your crazy suggestions but Black Mesa is far from the ideal place to put them in practice. It would work better in an original mod or game that was built specifically around that style of gameplay.

I mean, did you see the backlash that putting a simple iron-sight option on the revolver caused? Imagine what would happen if the devs actually implemented some of your ideas. There would be riots in the streets.

OK, but what about removing engine hacks and map mistakes (#17) and generate a supermap (#19) ? This can be done right now and will fit everything. Yes, I know about discussion on whether B-hop is a feature or a bug. I think it’s a bug, so are lots of other things to be fixed.

I didn’t know BM stuff are under control from local forum people and their collective ideas :slight_smile:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.