Hello,
In my map, when I die in a part where there’s a lot of bodies/ragdoll, after reloading the last save the bodies are sometimes like this:
In the console I got this:
Expected C_BlackMesaClientRagdoll found C_BaseEntity ( raw ‘’ )! (prev: SClientRagdollParams)
Field type name may have changed or inheritance graph changed, save file is suspect
Expected C_BlackMesaClientRagdoll found C_BaseEntity ( raw ‘’ )! (prev: SClientRagdollParams)
Field type name may have changed or inheritance graph changed, save file is suspect
Expected C_BlackMesaClientRagdoll found C_BaseEntity ( raw ‘’ )! (prev: SClientRagdollParams)
Field type name may have changed or inheritance graph changed, save file is suspect
Expected C_BlackMesaClientRagdoll found C_BaseEntity ( raw ‘’ )! (prev: SClientRagdollParams)
This part is causing me also strange issues with:
-
Aliens spawn made through 5 env_xen_portal that should spawn 2 vorts, 2 grunt and 1 houndeye. But sometimes there’s the double amount of aliens spawned (4 vorts, 4 grunts, 2 hounds) despite a Num of NPCs set to 1.
-
Vortigaunts are sometimes causing me no damages (their beams doesn’t reach me at all). I suspect some engine limitations.
Dunno if it happens only in expensive gun fight sequences.