Ragdoll bug after reloading a save

Hello,

In my map, when I die in a part where there’s a lot of bodies/ragdoll, after reloading the last save the bodies are sometimes like this:

In the console I got this:

Expected C_BlackMesaClientRagdoll found C_BaseEntity ( raw ‘’ )! (prev: SClientRagdollParams)
Field type name may have changed or inheritance graph changed, save file is suspect
Expected C_BlackMesaClientRagdoll found C_BaseEntity ( raw ‘’ )! (prev: SClientRagdollParams)
Field type name may have changed or inheritance graph changed, save file is suspect
Expected C_BlackMesaClientRagdoll found C_BaseEntity ( raw ‘’ )! (prev: SClientRagdollParams)
Field type name may have changed or inheritance graph changed, save file is suspect
Expected C_BlackMesaClientRagdoll found C_BaseEntity ( raw ‘’ )! (prev: SClientRagdollParams)

This part is causing me also strange issues with:

  • Aliens spawn made through 5 env_xen_portal that should spawn 2 vorts, 2 grunt and 1 houndeye. But sometimes there’s the double amount of aliens spawned (4 vorts, 4 grunts, 2 hounds) despite a Num of NPCs set to 1.

  • Vortigaunts are sometimes causing me no damages (their beams doesn’t reach me at all). I suspect some engine limitations.

Dunno if it happens only in expensive gun fight sequences.

This bug has been known for a long time.
Very hard to fix.
Has been fixed over and over and over and ov…
Still persists.

So best thing now is either reload your save game or play as it is.

Thank you for this explanation.
I must confess that I didn’t searched on the forum if this issue already existed or not.

Tisk tisk.

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