r_flushlod Command Crashes Engine

This one isn’t an issue for normal play, but can be pretty frustrating for devs. In the Steam edition of Black Mesa, the console command “r_flushlod” seems to crash the engine for some reason. It doesn’t seem to always crash when used on the main menu, but while in-game (when useful) it does.

Here’s a dump file if needed.

¿It closes unexpectedly or fatal error message?

Just crashes, w/ standard windows “exe stopped” error.

I checked and studiorenderer.dll file causes crash. You tried to put bms.exe to Windows XP SP3 compatibility.

Am I misunderstanding, or are you telling me that I and others I’ve had test it did something we have not?

I said “Im checked the command & the studiorenderer.dll causes crash”

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.