This one isn’t an issue for normal play, but can be pretty frustrating for devs. In the Steam edition of Black Mesa, the console command “r_flushlod” seems to crash the engine for some reason. It doesn’t seem to always crash when used on the main menu, but while in-game (when useful) it does.
¿It closes unexpectedly or fatal error message?
Just crashes, w/ standard windows “exe stopped” error.
I checked and studiorenderer.dll file causes crash. You tried to put bms.exe to Windows XP SP3 compatibility.
Am I misunderstanding, or are you telling me that I and others I’ve had test it did something we have not?
I said “Im checked the command & the studiorenderer.dll causes crash”