Hey guys.
I am still working on my own version of crossfire. I’m almost done, but I have wierd problems with the texture lights.
my .vmt:
“LightmappedGeneric”
{
“$basetexture” “dm_pro_crossfire/+0~fifties_lgt2”
“$surfaceprop” “glass”
“$selfillum” 1
}
my lights.rad (in bms folder):
dm_pro_crossfire/+0~fifties_lgt2 160 170 220 400
I often use lightmapsize 8.
Sometimes I want my lambs to be not solid (so I make them func_illusionary)…
When I compile and go in game my lamb texture is not fully lit (it should glow because I set “$selfillum” 1 right?)…
What am I doing wrong? Do I need to use a certain value for the lightmapsize? Do I need to have my blocks to be world geometry (no entity)? Or are there any other things that I should care about?
I read some tutorials online but somehow it did not help -.-
I have one lamb in my map where the whole block (atm it’s func_brush) is completely black ingame (totally unlit?) although I can see the light coming out of the texlight surface… So strange…
Help pls …