Question about damage and FoV

I was wondering if the ability to either increase or increase the damage value for a weapon is still in the game.
The 2012 version of the mod used the standard Source command “sk_plr_dmg_(weapon) x,” and it allowed for me to increase my gaming experience, or simply dick around whenever I was bored.
However, I recently noticed that this command is unavailable. Is there any way to replicate the effects of sk_plr_dmg in the newest version of the mod?
Additionally, it seems I can no longer change my FoV.
Will these be added in a future update, or is this something I’m going to have to do manually? If so, please help!

Thanks.

You can change your FoV with the console command fov_desired. We made it so it can be turned up to 120.

The damage variables are now kept in the weapon file .dmxs, which are in scripts/gameplay/weapons, which you have to extract from the game’s VPKs. This is a more efficient way of storing the information, and prevents tampering for MP. But you can edit them freely as they are just text files.

Is there a way to change the viewmodel fov? Maybe not through console but something else?

Bump. No alternate way to change viewmodel fov? I don’t mind waiting for official support. Just seeing if it’s possible right now.

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