[/size]Some of the bugs I’ve encountered in the public beta. Focusing on things I haven’t seen reported on the forums yet. Meant to post about this much sooner, and y’all might already be aware of these by now.[/size]
[/size]Translucent Metal Textures[/size]
In a few spots, I’ve noticed that certain metal textures appear translucent when you shine the flashlight on them. First noticed this in Questionable Ethics, then later discovered it in Lambda Core and Residue Processing
Questionable Ethics:
In the room with the houndeyes
Lambda Core:
In the moving platforms puzzle
Acts the same way on both sides of the door
Residue Processing:
In the vent over the vat of acid in the first map
Residue Processing: Chompers[/size]
No matter what, I can’t get through the first set of stompy-chompers on the conveyor belt. Always worked perfectly fine until now.
Tried following this guide (link), but still no luck.
Lighting[/size]
Dynamic lights shine through solid objects. Lighting and shadows also seeming weird and unnatural in other places
Anomalous Materials:
Area around the doors is darker than the wall, especially with Freeman’s locker.
Lighting seems strange and bright, and there’s a shadow that doesn’t belong.
Office Complex:
In the room with the two scientists hiding.
On a Rail:
Battery lights tend to act like this in a lot of places, but I’m using this shot because the lighting on the lockers also seems wrong in other ways.