That was an awesome interview, answered a lot of the questions.
Nice interview! I can’t wait for the release!
Keep up the good work
for blue shift is https://www.moddb.com/mods/barneys-tales
Ok now guys release the damn thing. i want to play half life, i have even forget half life 1, but i cant resist for a long time, release it or i will play the original
You most likely have plenty of time to play the original
I just did too
Times is tough when people are threatening to play the best game ever made.
many thanks
Keep up the good work.
Wow, nice interview!
And I thought that there would be neighbouring projects, but controlled by the BM: S team =/
But knowing about the Co-Op is a plus. And the whole team must dedicate time to each project then, well the engine code is the same in areas, it’s just when it comes to various things like A.I and Relaying the information to both clients the code can change quite a lot!
I’ve done Socket programming in C++ (a basic IM Application and network Game) before and dependant on what you are doing it can be hard or easy to do
And yeah, it could be holding up paintings Patonki Haha!
~Nabster
Awesome!
Woah: Sorry, Didn’t know this hasn’t been posted in a couple days.
Very nice interwiev with satisfiing answers, Thank you again Keresh!
Thank you for the link, the interview answered many questions.
Ty keresh, nice work.
very sweet
Brilliant interview! Very informative! Even though this interview is a little out of date, its always good to hear from the developers.
Thanks for posting it up!
It wasn’t out of date when it was posted, you’re just late to the party.
Thank you.
Thanks a lot for posting this very interesting interview. Finally found info about how all work is shared and about communications between team members.
Oh yes That interview was in German I can read and understand
cocktober 2002
Better late than never :retard: