Pressakey.com Interview [translated]

That was an awesome interview, answered a lot of the questions.

Nice interview! I can’t wait for the release!

Keep up the good work :smiley:

for blue shift is https://www.moddb.com/mods/barneys-tales

Ok now guys release the damn thing. i want to play half life, i have even forget half life 1, but i cant resist for a long time, release it or i will play the original :smiley:

You most likely have plenty of time to play the original :stuck_out_tongue:

I just did too

Times is tough when people are threatening to play the best game ever made.

many thanks

Keep up the good work.

Wow, nice interview!

And I thought that there would be neighbouring projects, but controlled by the BM: S team =/

But knowing about the Co-Op is a plus. And the whole team must dedicate time to each project then, well the engine code is the same in areas, it’s just when it comes to various things like A.I and Relaying the information to both clients the code can change quite a lot!

I’ve done Socket programming in C++ (a basic IM Application and network Game) before and dependant on what you are doing it can be hard or easy to do

And yeah, it could be holding up paintings Patonki Haha!

~Nabster

Awesome!

Woah: Sorry, Didn’t know this hasn’t been posted in a couple days.

Very nice interwiev with satisfiing answers, Thank you again Keresh!

Thank you for the link, the interview answered many questions.

Ty keresh, nice work.

very sweet :slight_smile:

Brilliant interview! Very informative! Even though this interview is a little out of date, its always good to hear from the developers.

Thanks for posting it up! :slight_smile:

It wasn’t out of date when it was posted, you’re just late to the party.

Thank you.

Thanks a lot for posting this very interesting interview. Finally found info about how all work is shared and about communications between team members.

Oh yes :smiley: That interview was in German I can read and understand :smiley:

cocktober 2002

Better late than never :retard:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.