So in just a matter of a few days, pd_stalkyard’s original areas have gotten extremely close to done! There’s still some logic to do (a lot of doors, and the two-stop elevator with the moving platform is giving me significant trouble), but the area is very small and already in fairly good shape so there really was not a lot that needed to be drastically changed. At the moment, though, the map is still rather boring as there are only a few elevators and doors to interact with, and other than that basically just crates and concrete as far as the eye can see, so I likely won’t be doing a pre-expansion release of it. Like Office Complex’s B Map Stalkyard is a relatively small map to start out with, so expect a substantial increase in size.
Currently, Stalkyard looks more or less like this:
There’s some additional parts of the bigger buildings in the skybox, but no new structures or even any real changes in architecture. It’s also worth noting that the large building on the bottom and the two skinnier ones on either side do not physically connect; they are simply adjacent.
Now, both to save myself some work and establish a clearly-defined boundary for the Satellite Distribution Center, I’ve decided that Black Mesa does not in fact own every building in this industrial park- rather, their property only encompasses the fenced-in section and the buildings connected thereto- that is to say, the warehouse at the top with the big windows (Building One), the little hut in the center (Building Three), the terrace-roofed compounds on either side (Buildings Two and Four), and the big one with all of the ventilation stuff going into it at the bottom (Building Five). They might also own the dirt lots to either side, but since they seem to have gone to great expense to put up that security fence with the lots outside of it and build those enclosed metal shacks around the garage doors leading to the other buildings through said lots, I doubt it.
At the moment Stalkyard seems to be almost completely storage with only that one tiny little office area, so in some of these buildings I’d like to add a few support structures: A security office, administration, a workshop for forklifts etc., a cafeteria or at least a lounge for workers, and a main entrance of some kind that fronts the actual city street. Where will all of that go? I really have no idea- Building 5 looks large enough to hold all of that comfortably, but it’s accessible only through one sort of out-of-the-way garage door; Building 4 has two entrances, but it’s also very small.
Oh, and there’s also this one weird garage door that goes into Building 3 but has no corresponding entrance to a room inside.
It might be an elevator to some kind of underground storeroom or tunnel complex (as the space between it and the corridor on the other side is about the same thickness as the cargo elevators elsewhere in the complex), but I think it’s much more likely a small, self-contained garage or storage area like the ones in Surface Tension that are used to store fuel drums.