post your TWEAKS

My tweaks so far. Makes the annoying stuff less annoying.

//crouch-jump script makes life easier, thanks to mgr.inz.player

bind “space” “+crouchjump”
alias +crouchjump “+jump; wait 5; duckON”
alias -crouchjump “wait 5; duckOFF; -jump”
alias duckON “+duck”
alias duckOFF “-duck”

//fix jump from crouch state
bind “ctrl” “+normalduck”
bind “c” “+normalduck”
alias +normalduck “+duck; alias duckON; alias duckOFF”
alias -normalduck “-duck; alias duckON +duck; alias duckOFF -duck”

sv_cheats “1” //in case you want to cheat
cl_ragdoll_collide “1” //bodies should PILE
bms_normal_jump_vertical_speed “200” //stops you from jumping like a pussy
bms_normal_jump_crouch_vertical_speed “200” //stops you from jumping like a pussy
sk_plr_dmg_crowbar “30” //because you are worth it
sk_plr_dmg_9mm “10” //to compensate player range and accuracy, you now do more damage
sk_plr_dmg_grenade_rpg “300” //no more 10 rockets per helicopter
sk_plr_dmg_357 “75” //brings Magnum on par with crossbow
sk_plr_grenade_rpg_airspeed “2500” //slows down RPG rocket

sk_npc_dmg_9mm “2” //to compensate marines range and accuracy, they now do less damage

sk_max_9mm “300” //more ammo to carry
sk_max_357 “36” //more ammo to carry
sk_max_grenade_mp5 “5”

Why would you want to slow down RPG rockets? Slow rockets is one of the biggest breaks with reality games tend to make.

What is this “reality” you speak of? :stuck_out_tongue:

Seriously, reality would be setting all damages to 1000 and removing all health kits.

I wanted rocket on par with HL2. They are cooler.

Cute tweaks bro. Playthrough #2 is gonna be noticeably more fun once the HEV suit’s fruit punch injectors are enabled

cheers mate will play with this see if it helps me out a bit

UPDATE: crowbar damage seems too high now. Although hunting sexy assassins with a crowbar is hilarious.

the only tweak i made was tot he shot gun sounds as i dont like them in BMS i changed them to the Half-Life 2 shotgun sounds

I’m still using the same tweaks I’ve applied to all my Half-Life games. I made this article two years back; it lists all performance, graphics, and audio boosting tweaks from several sources:

https://imbacore.blogspot.com/2010/08/half-life-2-cvar-console-command-tweaks.html

I’ve never tweaked a Source game so could someone give some instructions on how to use these tweaks? cheers!

You put them in autoexec.cfg file in the config folder.

If you’re referring to the CVARs in my guide it’s all there:

I’ve been one of the more annoying people in The Balance Thread here, and thanks to Chickenprotector I now use these Convars. These are the only tweaks I use, and it fixes the Marines.

ai_reaction_delay_alert “0.3”
ai_reaction_delay_idle “0.75”
sk_plr_dmg_9mm “8”
sk_npc_head “3”
sk_npc_arm “1”
sk_npc_leg “1”

The reaction delay makes all creatures a little less hair trigger; they’re more apt to be surprised and make mutual surprise a bit more satisfying as you can win. 9MM damage has been reset to the value from HL GoldSrc, although I think I might actually bring it down to 7 as the SMG seems a bit too godlike now at range. I’ve put the headshot to 3x damage instead of 2x again to match GoldSrc, as well as resetting the damage for limbs to 1x.

The changes above have fixed ALL of my balance complaints with only the stupid tentacles in the blast pit marring my joy at this game.

alias “+melee” “use weapon_crowbar”
alias “-melee” “lastinv”

bind “f” “+melee”

so useful it should be a cheat

Which especially annoys me in Battlefield 3 :smiley:

These tweaks VASTLY improved the game for me.

bms_normal_jump_vertical_speed “200”
bms_normal_jump_crouch_vertical_speed “200”
sk_plr_dmg_9mm “8”
ai_reaction_delay_alert “0.3”
ai_reaction_delay_idle “0.75”
sk_npc_head “3”
sk_npc_arm “1”
sk_npc_leg “1”

This makes the jumping better, the MP5 actually useable, and the marine battles more like they were in HL1. :slight_smile:

Credz to Vanzetti, AutoDMC, and Chickenprotector!

This isn’t fucking arma.

Cookies for all of you, this thread is made of win! I’m definitely going to try some of these out on my next playthrough. :smiley:

It’s minor but I use mat_bloom_scalefactor_scalar 0.2 in BMS and HL2.

Now that I beat the game I’m mostly gona go for the ammo cap tweeks, at least bringing them up to HL1 standards (makes that ammo room pure gold). I wouldnt mind trying to figure out how to re-enable the gravity gun (standard version) into the game (according to the faq I read, they removed it completely :/) and re-enabling security guards to upgrade weapons.

bms_normal_jump_vertical_speed “200”
bms_normal_jump_crouch_vertical_speed “200”

Are these the same as in HL2?

Edit: I think it should probably be 190. That’s the same as the run speed, makes sense to me.

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