Quake 1 still has some of the higher quality “HD mods” of a lot of older games I think
Quake 1 still has some of the higher quality “HD mods” of a lot of older games I think
Good ol Darkplaces (I assume that’s what you’re using, right?)
Do you play xonotic much? It seems like it would be your thing.
Never heard of it, I’ll check it out
Also yep it’s darkplaces
I love the lighting and reflective surfaces
Slowly working my way through Assassin’s Creed II.
□
I think this place uses the same lighthouse model as the one in Acre in the first Assassin’s Creed.
It’s a shame the antialiasing is kind of broken around water/reflections
dat parallax mapping
EDIT: Minus ate my screenshots
I think there’s a way to fix the anti-aliasing problems with water through NVIDIA control panel, maybe.
I tried a few things - driver forced MSAA seemed to fix some glitches with transparent textures (grass, reeds, trees) around water but didn’t help the outlining around objects (Ezio, boats/ships).
SGSSAA eliminated the outlines completely, but seemed to cause a bit too much blur
Dat next-gen fish tank.
At least I can pretend to shoot down ships…
^ What game is that? Star Citizen?
I don’t know if aliens can teleport in this game but this guy got in between my two guys and I didn’t see him move.
And this is where my mission went bad last time.
Bingo
Ezio! How manly you look with all of that anti-aliasing and high resolution.
EDIT: I’ll see you Ezio and raise you Edward.
Ezio earned a “private riding lesson” after winning a race…
…and kept that expression until he left that area.
Venice / Venezia:
□
Edit:
Basilica Di San Marco (Saint Mark’s Basilica):
□
(I decided against trying to upload the 17408x6534 image this was resized from )
EDIT: Minus ate my screenshots
New Year, new ridiculous setting screenshots
□
□
I wonder if there’ll be a GPU released this year able to run that at a playable framerate…
(sorry for double-posting)[/size]
ESDIT: Minus ate my screenshots
My old 580 was able to play it just fine with all the settings enabled…
I meant at the settings I used for those screenshots
5760x3240, 4xSSAA, maximum settings with Tessellation, TressFX, etc. enabled.
Wish I could downsample Shadow Warrior and still use 2x fsaa. Wonder which is better. I also enabled fxaa over it through the console so aliasing is decently gone in later shots I took. I should experiment with that though. Also, what is the difference between fsaa and ssaa? I could have sworn they were the same thing but I don’t think they are now.
Also enabling reflections lowers my framerate more than I’m comfortable with. Wonder why though. I know there is a lot of reflective surfaces in this game though. I enable it sometimes for screenshots.
^Is that game worth buying? I’ve been tempted to buy it a few times.
They’re the same thing - rendering the game / 3D scene at a higher resolution than the display resolution. A few recent games like ARMA 2 (maybe 3), Battlefield 4, Planetside 2 offer a “3D resolution”, “Resolution scale” or “Rendering quality” option which offers a bit more control than most FSAA/SSAA settings.
EDIT: some games with “FSAA” are actually just using MSAA, like Jade Empire
When a game provides the option, I find it usually offers better performance than downsampling + the interface doesn’t shrink. Image quality varies - some look great, others blur too much.
I keep hearing good things about it.
I tried downsampling and it looks better but the framerate drops like a rock when there’s lots of particle effects on screen when downsampling, but not with the fsaa.
And yeah, the game is awesome, highly recommended.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.