Post your Screenshot!

Not my screenshots but I’ve seen these floating around. Goddamn.

Is this from the Dolphin emulator? Metroid Prime looks pretty sexy at such a high res.

Yep. internal resolution 1600x1430 and 4x SSAA. Runs great, occasional sound pops here and there though :confused:

those crysis faces are sexy, but shame it shows up the rest of the modelling on the characters, neck down :confused:

Playing Black Mesa, you wouldn’t believe what you can end up finding.


Draw me like…


Umm… I guess I died…?

I think Halo 4 had a good balance.

Oh, by the way…

What’s this game called?

FTL.

Look for it on Steam.

It’s a sort of roguelike space game. You start out with a default ship and can upgrade it along the way. There are 8 sectors, each with I’d guess around 20 area or so. Each area usually has some kind of event, like investigating planets, fighting other ships, etc that are randomized. I’ve been playing on easy and the furthest I’ve gotten was the 7th sector. Think something like the Binding of Isaac (for a recent game) except a little slower and not needing reflexes as much.

Holy shit, you must have a beastly rig if you can run that emulator at ~60fps.

Metroid Prime, really misses that game so bad. My Gamecube got busted.

Not really. Dolphin is one of those really nice emulators like NullDC. It isn’t a bitch to get working universally, like, say…

PCSX2 ;__;

Yeah, PCSX2 is kind of tough to get working servicably. I managed to get it to run MGS3: Subsistence and Persona 4, but there are lots of graphical problems in each.

A lot of tweaks got GT4 running at a playable rate (50fps+), but it still had it’s moments.

“Looks like you’re in the barrel today sir” :stuck_out_tongue:

(Explanation- BM works in Synergy, but there’s no BM weapons, most npcs don’t work, and some other stuff is broken too.)




Dat anti aliasing.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.