Probably what they did actually, haha. This wasn’t exactly a AAA title.
Dat stache. He also has a good point.
Probably what they did actually, haha. This wasn’t exactly a AAA title.
Dat stache. He also has a good point.
lol that throne room.
As long as the game is good stuff like that doesn’t matter but it really makes me wonder why they didn’t just stick to pixel art like other similar games, or like their HOMM series.
Well that game was made at a time where you didn’t really have to know how to make a video game to make one haha. Most developers just wanted to have fun while making a fun game (for example, there’s a secret dungeon that looks like 3DO’s logo. Inside are peasants named as developers and mobs named as seniors). It was also the first game of the series to use that engine and they were still experimenting with it. MM7 and 8 look a bit better.
Regardless of how funny it looks, I like Daggerfall and dungeon master-type games so if it’s anything like either of those I’d probably enjoy giving it a whirl.
Didn’t Daggerfall have randomly generated dungeons, though? Those are never very fun.
I played Daggerfall for hundreds of hours more then other games and they never bothered me or my friend that I usually play with (at the same time, not MP obviously)
Plus they are generated from a ton of hand-crafted “areas” that are combined in different ways, not entirely from scratch, so they aren’t as hard to navigate as you’d expect. And all the main quest dungeons are hand crafted.
It’s not like modern dungeons are all that different, they usually just copy paste in much the same way, except they have less diverging paths (or none, rather) which I don’t particularly care for myself.
Plus it has the benefit of having basic enough graphics so that they fit with the rest of the game
Also Diablo 1 and 2 were both entirely randomly generated.
:fffuuu:
Persona 3 and 4 both randomly generate the floors of their dungeons. Despite this, P4 is still one of the best games ever. (I guess P4 is more “in spite” of the dungeon layouts being random, since the dungeon crawl is arguably the weakest part of the game)
Also, where is that giant enemy crab up there from?
I think I’ve seen that game somewhere before, only with giant spiders. Can’t recall the name.
Ironically enough, I’m pretty sure that it’s all about randomly generated dungeons.
It’s Legend of Grimrock.
Got a wand that casts a spell with a great area of effect a bit too close to a wall. Woops.
Heh reminds me of when I made my first spell in daggerfall in the spell maker, I just got access to him by finishing a prior quest and gaining a rank so I made a simple fireball-type spell, I tried it out inside the mages guild and the AoE damage insta-killed me and my last save was before I started the quest.
Behold! A creature which is part lizard, part dog!
It appears the ants in Far Cry 3 are advanced enough to learn how to create their own pyramids. I never found the Sphinx though…
I love real time reflections. I don’t know why.
I also love explosions.
What on earth kind of gun is that? An SL8 with a drum magazine?
No idea. It’s FEAR’s assault rifle.
Huh, a quick google search says that it actually is a Heckler & Koch SL8 with a drum magazine. How about that.
Regardless, I should really play FEAR one of these days.
You should. It’s amazingly fun, has a pretty good narrative, and does a good job of building tension too.
I agree, but I have no idea why either.
I like it a lot when games have marble floors that reflect the whole room you’re in.
ditto
swarming the space with kinetics, lasers and missiles
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