Post Your Screen Shot thread

Ding ding ding.

Yeah, short mod. but i really enjoyed the mapping for some reason.

The coastline atmosphere is always enjoyable too. I wish in the chapter “Highway 17” in original Half-Life 2, Valve put a town/peninsula of some sort like they had originally planned on like the Lost Coast map. It would have made highway 17 even more awesome if you passed something like this lighthouse out on an island or another small town and chapel along the road.

Portal in my killing floor!

Hello…

Hmm I’ve seen these somewhere.

Hur dur pr0ss rod buton for sekret rom…

Yeah it was a great mod. Also headcrab transport device.

How did I get here I am not good with cars

Shit happens, bro. We forgive you.


One massive logic gate. Calling it the “Pulsed all X-cept gate.”

contains 999 blocks and 819 redstone objects. 30 inputs and 30 outputs.

You play singleplayer or multi?

And impressive lol, even though idk what it is.

what is this thing doing?
does it calculate anything?

It’s for my maze I’m building. It controls the reset signal. Whenever you enter a “room” in the maze it resets all of the rooms except the room you are in, Hence the need tor the all x-cept. In the photo the gate is not connected to anything (the inputs are the wires that go to nowhere) but I am now connecting it up. I started this project a long time ago but abandoned it due to space constraints but with the inclusion of the repeater block I should be able to finally finish it.

Also I only play SMP

EDIT: wired up the master reset signal and I have 15 nodes finished. Half way to finishing this thing.

I’m afraid of what you’ll achieve when you have the funds to do something like this IRL…
Humanity will never be the same, Firetime. It’ll never be the same.

It would be pretty cheap to implement the circuit he designed. The rooms, however…

The world would run out of warehouses fast. Also I FINALLY FINISHED! I made a quick video showing the tangled ball of wires as the scope of the mess doesn’t translate well in photos.

https://www.youtube.com/watch?v=gYRNDbVeWXU

Edit: Well glad it’s finally done. Was an unfinished project for so dam long. But now it’s time for bigger and better things. I’m planning on making a larger maze! The main purpose here (as with the first one) is not to make the maze but the way of designing it. Each of the doors locked state will be stored in memory so it will be possible to reprogram the maze. Then this got me thinking. Instead of just setting the doors locked state with levers I could build a programmer. The idea would be to create either 128 or 256 memory banks and 7 or 8 bit pointers. Then I could program all of the memory at once using stream data and increment to the next pointer using a clock that was coupled with the stream. Here is an example of just toggled data being send down the line. the Data is 1010101 but as the repeaters go you get one repeater space then 3 containing the data so [COLOR=‘DeepSkyBlue’]0[COLOR=‘DarkOrange’]111[COLOR=‘DeepSkyBlue’]0[COLOR=‘DarkOrange’]000[COLOR=‘DeepSkyBlue’]0[COLOR=‘DarkOrange’]111[COLOR=‘DeepSkyBlue’]0
The data rate may be to high as I’m not sure how fast the 7/8 bit pointer will be so I may have to lower the baud rate. ( from 2 to .75 :stuck_out_tongue: )

What a time to go skydiving.

Um…

Oh hey guys.

wow, you got the depth of field pretty nice, can I get your visualsettings file?

p.s. These guys are having more fun;

ah HA

Is that decathlon

It’s that one game where the kenyans beat everyone.

Wheybags your torrent of the Marathon trilogy has no seeders

Why torrent it? Just get aleph one.

I’m too edgy for that.

Anyway I made a neat pap smear on this Combean while I was fighting him. This was a day before the latest patch broke the way VMTs work. Catch the disease!

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.