Post Your Screen Shot thread

What did you download to get blood effects like that?

that’s the L4D2 blood. Copy and paste.

;_;
But yeah, it’s just the games from the bungie website bundled with aleph one.



SPOILERS SO MUCH SPOILERS

Not really.


Disregard SDK playing faggot, I don’t even know who that guy is.


PC LOAD LETTER? What the fuck does that mean??


BUENO[/SIZE]


DERP

La Noir can’t do that.

Fuck I laughed so hard at that last one :smiley:

If anyone knows how to make the camera stay in position, instead of automatically going back, please tell me.
(I’ve found a mod to fix this, but the site is down)

Press C and the game turns your view behind you.

You obviously didn’t get my question. If you press C the camera gets locked viewing BACKWARDS.
I want a free camera without it automatically going back.

Oh yeah there’s just mods for that. Go to Justcause2mods.com.

That’s where I get all mine, get BOLOpatcher while you’re at it.

The site is offline/404/no page found/invalid component chosen
[i](I’ve found a mod to fix this, but the site is down)

[/i]EDIT: Odd, the site now works. When I tried earlier today It wouldn’t work at all. Let’s see if I can download anything.

Told you this was just the beginning.


https://i.imgur.com/rB3GK.png
https://i.imgur.com/6bBwd.jpg
https://i.imgur.com/UC8m5.png
https://i.imgur.com/lW41l.png

80bits of memory grouped into 4 bit “registers”. Each group has a BCD to 7 segment display driver (and display). All of groups can be “flashed” from a datastreem. The baud rate is about 4, but I bet I could get it up to 8 with some tinkering.

I’ve never really been able to figure out what your thing does firetime. IS there a simpler explanation that you don’t need to know much about minecraft to understand?

It…does.

It is 80 bits of memory (I can save eighty ones and zeros) That I can set using a data stream. All of the data I want to save it pulsed on a wire very quickly (like a serial port on your computer). I sync the speed of the data with the writing of the memory, so every 1/4th of a second a new bit is sent down the line, and the next memory block is told to save the current state. I send 80 pulses down the line, and the memory records it. From there I get 20 groups of 4 bits (20*4=80). I then convert each 4 bit chunk into hex (0-f) and display it. The Conversion and display is the largest part of the device, but the idea for the stream and getting the timing correct was conceptually harder.

EDIT: one more pic, got all of the displays workin

Ya know, if you put this much effort into real life, you’d probably have a super computer by now.

Awesome stuff though.

not mine

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.