Post Your Screen Shot thread

Far Cry u still so sexy

And then you realize that console and PC versions are totally different.

shooters on consoles tend to be laughably terrible.

:expressionless:

Posting some screens from the sourcemod, Precursor.
It’s bscly surviving all alone as a rebel out in the middle of White Forest and eventually stumbling upon the White Forest military base with the rocket [300 days before Freeman was awoken via G-man].
It was pretty good. Great maps but needs more story-telling imo.


Cool custom textures and some neat wall messages.

Other rebels desperately tyring to communicate with others over different radios throughout the journey.


Atmosphere and maps are pretty sharp. not sure if that detailed mountain in the background is taken from ep2’s skybox, but it’s epic whoever made it.


And then this three-legged faggot shows up…

Crysis: Best looking game of all time.

cocaine is hell of a drug

So is morphine.

I love stacking stuff :3 .


Also bowling.

inb4 aspergers

Yes…yes it does.


I can’t wait till they patch Shift 2, it’ll make a great game even better. And fix the godawful anti-aliasing issues.

War were declared. In a pre-rendered cutscene.

:fffuuu: Take off every ‘zig’!!

Game?

MMMMMM

Got to get some pics of GTA with your ENB settings, but I think something’s not working properly on my computer. :frowning:

As were talking about GTA my ENB could do with some work.

Can’t quite seem to get good settings for the dof and blur, I want it to just work on the very distant buildings, cars, peds… But it does it on everything, near/medium/far distances. Hard to tell in most of my pics though.

I just got this last week on the pc that is… so im still getting to grips with all the mods and things.

WARNING: shit ton of images inbound. :3

dof/blur: [COLOR=‘Red’]Off

dof/blur: [COLOR=‘SeaGreen’]On

dof/blur: [COLOR=‘Red’]Off

dof/blur: [COLOR=‘SeaGreen’]On

dof/blur: [COLOR=‘Red’]Off

dof/blur: [COLOR=‘SeaGreen’]On

dof/blur: [COLOR=‘Red’]Off

dof/blur: [COLOR=‘SeaGreen’]On

dof/blur: [COLOR=‘Red’]Off

dof/blur: [COLOR=‘SeaGreen’]On

running with AA and max settings…jelly :frowning:

Also, I dunno, my DoF seems okay I guess. Just happy it doesn’t fuck shit up like the default settings :fffuuu: :fffuuu: :fffuuu: I think it’s the DoF out of the ultimate graphics tweak, but for some reason doesn’t appear to be applying the same settings, I don’t know if there’s something else you need to edit. What’re your DoF lines, because I think that looks p. good.

I’m running a combination of L3evo enb settings, Bones enb settings, and my own enb settings. I’ve not delved into it that much, but it still looks infinately better than standard gta :3

a needlessly extensive gallery on steam

EDIT: Also how’d you avoid the shadows making funky lines on buildings using enb?

Im using eXtreme 3.0 and the res is set at 2,720 x 1,536 and on average I get 40 fps.

Im not entirely sure how to control the dof/blur as I changed both the visual settings the excel file and the ini never changed anything in game. I did try using both eXtreme and the shaders from the ultimate GT but I lost the hi res and the colours were off.

As for the shadows its mostly the high res Im using but you can tweek it in the ini.

my settings:

[SSAO_SSIL]
ApplyAntialiasing=true
SamplingQuality=1
SamplingRange=0.5
SizeScale=0.8
SourceTexturesScale=0.8
FilterQuality=1
AOAmount=1.0
ILAmount=1.0
EdgeLighteningAmount=1.0

[SHADOW]
FilterQuality=2
CharacterShadowMultiplier=1.0
CarShadowMultiplier=1.0

I just change stuff in the visual settings text file, and it seems to work. But I make the excel match just incase.

Also, woah, big difference;

[SSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=1
SamplingRange=1.0
SizeScale=0.4
SourceTexturesScale=0.4
FilterQuality=1
AOAmount=1.1
ILAmount=0.0
EdgeLighteningAmount=5.0

[SHADOW]
FilterQuality=2

I’m guessing AA makes up the bulk of that though.

eXtreme shaders probably don’t support dof/blur so I’ll just leave it as it is I guess. Yeah AA + the filter might be overkill with such a hi res.

Also in order to play the game at such a res I dropped the textures, water down to medium and draw distance to like 50… worth it tho.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.