Portal 2 sdk (beta)

I second this

How did he ever manage to survive posting 126 posts… but really, lets not feel sorry for the troll.

Also, about the advisor thing. I had a brainwave; maybe Valve put that there on purpose, every modders goal is to make a whole new experience for the player and finding hidden stuff like this would make people wanting to finish it and/or using it in the mod they are making. Then Valve hires the modders or adopt the code the modders finished for them. Everybody gay :smiley:

Its sad how stupid you are.
What troll ? What bad I said ? At least give reference to your argument … you are trolling

Dotard, you lack any comprehension skills, you are the troll. You have done nothing but spouted nonsense in your time on these forums, that is why none of us like you.

The amount of code left for the advisor amounts to just about nothing. There’s nothing there for modders to “complete”.

Sure you write into content.
What have you done ? You sound like very important person you know.
And funny as you speak for everyone.

anyone who calls you a retard is pretty much speaking for the entire forum

and they’re right :hmph:

I take this as personal attack … its just stupid, I will not post again to this thread if “everyone” dont want me to but instead of insulting me try to post something to topic.
I’m sad there are no rules in these forums, attacking other people without punishment …

He does. Get the fuck out.

Seconded.

Can someone please rename this the Dotard flaming thread, then we can start another thread where we actually talk about the fucking Portal 2 SDK?!

We must first purge Dotard from the forums before discussing portal 2 related programs, obviously.

Ok everybody just shut the fuck up about him. He said he was out, don’t bring him back.

Back2thread nao.

And the award for most derailed thread ever goes to…

I’ve downloaded the sdk but I havent had a chance to dick with it yet.

I played with some of the example maps and looked at some models in the viewer.

I gotta say I really like the modeling “style” in portal 2. It gets a lot of implied details while remaining minimalistic in terms of how complex the objects really are.

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