Pointless invisible wall in bm_c1a2a

There’s a spot in bm_c1a2a where an invisible wall prevents me from shooting a houndeye (see screenshot; includes position data). If I’m not supposed to kill it at that time, I’d suggest another solution because placing an obvious and confusing invisible wall at such a spot is always the worst solution (IMO). Making the houndeye appear there after reaching a certain area on the map might be a solution.

This houndeye at that point in the level is meant as a bit of a gag (as it’s sitting there watching the TV). You do actually end up being able to kill it a bit later once you get to that next area.

Though I agree, there’s no real reason to not let you kill it there, other than the devs not wanting the player to be a heartless dick with interrupting its favorite show.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.