point_camera angles are broken

It appears that the angles and possibly zoom level of point_camera have become bugged, as cameras no longer point to the area determined in their angles selection, but towards and area offset from that. I have yet to determine the offset, but this is definitely a bug in the code rather than something that got knocked around in a map, because it’s happening in all maps that use point_camera, including custom maps.

I’ve made a screenshot with a quick test map, with a bullseye, monitor, camera, and a prop_dynamic with the camera’s model and angles - as you can see, the camera should be pointing directly at the bullseye:
[attach=5637,none,1920][/attach]

I’ve noticed that too. Most noticably, the camera in the mass spectrometer control room is now pointed at the floor. Kinda weird.

It was mentioned as a known issue in the update announcement:

Oh, I must have missed that one. Alright, I guess we can assume it’s being worked on then. Thanks for pointing that out!

Guess what, no Bullsquids getting really friendly inside a room captured via surveillance in Vicarious Reality…

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