Physics-based pieces of models freak out.

Thank you very much for reading this!

I’ve heard others say that the ties of the scientists freak out if you have low fps. This happens to me too, but I think it’s actually got something to do with the physics-based parts of the models.
Both the scientists’ ties and the lower jaws of the zombie guards at first slowly start vibrating and jiggling back and forth very quickly, but after a few seconds those parts are stretched all across a remote corner of the map.

As hilarious as it is, it’s very immersion-breaking

As a temporary fix, can’t you add an option to disable physics-based parts of certain models that have them?

Love you~~ <3

This is a known issue and is related to low fps.
Devs have said it should be fixed with the Xen release.

Until then
Type cl_jiggle_bone_framerate_cutoff 0 in the console

Alright, cool. Thank you very much, kind sir!

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