Ok. After the long grueling download (and a couple of failed ones) I have now played through the game from start to “finish” in one sitting, and I will now give you my impressions.
This is the firt time I have ever posted in here, after lurking around as a ghost for many years, by the way.
First I would like to thank the team for making the installation process so simple and easy compared to many other source mods. That made my day/night.
When I first booted up Inbound I had high hopes, because if there were one area of the original that the source engine could greatly improve upon, then it’s this one.
I must say you succeeded in doing just that. The whole facility just feels so much bigger in this mod than in the original. Left and right people are going on with their everyday schedules around the different sectors of the Black Mesa Research Facility.
After getting off the tram and into Annomalous Materials, I was once again very impressed of the amount of things you guys added to it. Scientists chattering in every room about trivial matters. Toilet paper. A lot of different faces compared to the originals like 3 skins? Plus female scientists aswell this time.
And then of course when Dr Kleiner stepped up to greet me…such a great moment, and then he mentioned “Eli”. Just that made this game the go to version of Half-Life for when I just want to play through all the games.
The Resonance Cascade was awesome, although it seemed to miss a couple of sections, where you would catch a glimpse of Xen. But if they are still working on that, I can understand that it’s not ready to be put into the game yet.
I love Dr Kleiners comments on the headcrap when it appears in the tubes after the cascade. Could THAT perticular headcrap actially be Lamarr?
By the way. I love in the Office Complex how you made one particular office seem to belong to Dr Isaac Kleiner because of pictures and stuff on the walls.
I was really taken aback about how you changed the gameplay imediatly after the cascade. Having NO weapons at all except the security guard and flares (That was awesome) really made it so creepy to work your way through the first minuttes of it.
A lot of places I found to feel fresh again because you changed it just a little bit, enough to make it feel new but still the same. Good job on that. I wouldn’t have minded if this mod was just a copy of HL1 with source graphics, but you went beyond that and I thank you for it.
All throughout the game, I discovered how you made new puzzles involving the physics engine of source. That was a great thing to add. I mean. Why not use it if you have it? That also makes the game feel really fresh.
Up until the very end when you jump into the portal leading to Xen, I was pumped. That last portal was also very beautiful by the way.
Of course there can be made improvements to the game. Like many people I felt the jumping and ladder climping felt a bit clunkier than the original did, although in the end I had grown accostumed to it.
Some of the weapon, like the machine gun in my oppinion felt a bit underwhelming to use, particular against soldiers.
All in all I had one of the most entertaining gaming nights I have had in a long time. I was in an old-school gaming state once again, that I havent’t been in in years.
I thank the wole team for making this possible and making this awesome game for the fans of Half-Life and fans of the fps genre in general. Every company planning to make fps games should look to this and see that this kind of shooter is still relevant. (And hopefully Valce will look at it and think “Maybe we should give some details about HL3 soon eh?”.
Best of luck to the team in the future if you plan on getting into the gaming business and I will be looking forward to finishing this fight in Xen when the time comes.
EDIT: Oh, and I also liked how you made it seem like the Lampda Core team had more money to work around with and had better equipment. Note how the monitors in the early parts of the game are all old and then in the end parts, they have LCD monitors and what not.