You have misunderstood; this is how VBSP has always behaved as JeffMOD says. You can check for yourself by loading up any of those BSPs and seeing if you can see the faces that you see in Hammer. You can’t. All world to void and world to world faces are automatically culled. If I remember correctly, world to detail and detail to detail faces are not automatically culled, however, which is where the nodraw becomes important between faces. But apart from that - yeah, if you’re religiously nodrawing everything, you’re just wasting your time, really.
And regardless, although nodrawing faces is certainly an aspect of optimisation not to be neglected, with modern rigs and with our game being more demanding in general, it no longer makes the difference that it used to. Even if the faces you highlighted WERE being rendered, nodrawing them and stopping them from rendering would probably cause almost unnoticeable impact on the framerate anyway.