E: I have released a preliminary collection containing many updates to most weapons, along with other across-the-mod effects! See this post for video, details, and a download link
Black Mesa is fantastic. It’s more detailed, intricate, well-paced, coherent, and full-featured than most full games, let alone mods.
I don’t think that some of its particle effects are quite at the same standard as the rest of the project, though; so, I’m doing what I can to correct that.
Because this is my first time using Source’s particle editor, I’m starting small, focusing on the most frequently seen effects (like the generic dust impact effect, which was in dire need of a facelift). I’ve already made a first pass on the MP5, Shotgun, Tau Cannon, and the aforementioned impact effect, and right now I’m poking at the gib-system effects.
https://www.youtube.com/watch?v=BIeVIKh7eI4
I’m currently using only existing SDK Base/BMS sprites, and .pcf files (as far as I can tell) don’t contain any actual image data, so the total filesize increase is negligible; the above improvements combined don’t constitute even 100KB of new data.
I’ll update this thread with more WIP videos each time there are enough new things to justify the bandwidth.