Opinions over the HECU

I think the HECU are such meaningful characters of the game that they deserved their own thread, for people to express their thoughts over their gameplay and character.
So I’ll start by expressing some thoughts and ideas I had over them myself. (Watch out for the wall of text)

The non-human developer’s idea

The developers “apparently” wanted the grunts to seem quite inhuman for people not to feel sympathy over them, but this is quite an odd statement, as when you hear the soldier’s speeches, they do seem human (even though they may be a bit cartoony), especially how they respond to the player’s actions. And them feeling more human shouldn’t really be the main reason for players to feel sympathy towards the grunts, if that’s what the team really wants to achieve, it’s their character, but I’ll discuss their character later. However I do wish to point out that their idle speeches should be improved, I mean they have ONLY 4 idle speeches in which 2 are the famous lines “Do iiit” (Do what?) and “I’m tired of playing games” (Is this supposed to make them sound badass? Like “Bring the fight” kind of thing, I never got this one) , this 2 lines along the “Agh he got me” should be considered to be removed. They should also use their “mission” speeches more often, since they are rarely heard. In fact, I think they could have predetermined idle speeches, for certain parts of the game, eg. In parts were you are constantly battling them, maybe after taking down a squad, you could hear: “We lost contact with zulu, moving in to investigate” while they head to your direction, or maybe in some others as you approach them hear: “Deliah 3 is not responding, should we investigate? HQ: Negative Romeo you’re to hold your position Roger HQ, Squad hold positions!” This could also show professionalism in a little way, since people complain about them not feeling very professional.

Now gameplay wise, yes they seem very inhuman due to their reaction and aim, but we already know that, and the devs are probably doing their best to fix this. But aside from that I thought that their Ai could also see a great improvement if they also reacted to other things than the player. For example: When barrels or any other explosive material blows up near them but does not kill them, they could tumble from the blast and get back up from the ground to continue fighting; or you could see them sometimes patrolling areas, not just waiting for the player; also after battling aliens and some surviving, they should regroup, this one could be applied to the scene in the second map of default on a rail, when after killing the vorts, they just go idle in the positions they were during the fight, instead they could regroup in the middle of the zone if they haven’t seen freeman and if their squad leader is still alive, you could see him head in first, and use his “regroup” animation while the rest of the soldiers head to him. Aside from that maybe they should give them also more idle animations, some to be maybe in predetermined parts of the game and some others to be ramdom. I have made some possible candidates in SFM (Forgive me for not being the best quality as my SFM was constantly crashing and limiting my improvements):

Idle 1: Which is the Deafault by Black mesa
Idle 2: (for the hl fans :wink: )To be random along idle 1 (yes I know, he’s holding it with the wrong hand)

Idle 3: (Sitting down) maybe in certain parts were the HECU is keeping a look out and may be tired from battle (possibly in on a rail since its nighttime) or where they control an area which they believe to be of low risk (Maybe around QE and the beginning of ST, I could totally see them like this in c2a5b and C2a5d)
Idle 4: (Resting mp5 in arm) to be random too (Yes, wrong hand again)

Idle 5: (Fatigued) To be seen in places where the HECU has battled aliens, near their corpses, could also be seen along 3
Idle 6: (Resting) To be like 3, I think at some points of the game hatless soldiers could be seen too, to imply they were not expecting an attack

The HECU’s character
(My post has already been huge, I don’t know if this should have a thread on its own, as its almost as big as the first one)

Now many people conflict towards the Dev’s decision over the HECU’s character decision and I can see where they’re coming from. In half life, the HECU’s character was not really touched that much aside from them seeming to be professional and that they were there to kill you. However this did bring a sense of moral ambiguity as the player would imagine them being just or unjust mainly due to game progression. In current black mesa this is no longer there because their characters have been touched more than in the original half-life, which is not a bad thing, especially by the fact that they no longer feel like robots and feel more human (irony for the dev’s original idea uh?). But sadly this sense of moral ambiguity is gone because the player gets to hear more informal speeches from them, and they feel overall like plain assholes, now let me explain my reasoning behind this: At the beginning its ok that they feel like that with the “no one’s fought back” speech, and that the player then questions himself with the “I didn’t sign up for this shit” speech and QE, but then the “rape” speech reminds you that they’re assholes again, this one’s the killer as it takes away the Questionable from “Questionable ethics”. But I think this can be corrected by adding more speeches at certain parts of the game, I’ve thought of 2 scenes that could maybe do the trick:

  1. 2 HECU’s talking during QE (could probably be added around the beginning or be the 2 that are walking the hallway before the Agrunts)

[COLOR=‘DarkGreen’]You know, when I first heard the objectives I thought HQ had gone insane, but now that I see all this…

[COLOR=‘Lime’]Yeah, these guys were playing with fire and got what they deserved.

[COLOR=‘DarkGreen’]I guess I can see why the aliens are so pissed, well if they can think anyways

(amused)[COLOR=‘lime’] Yeah sure, try talking to frankensquid.

  1. 3 HECU’s discuss over freeman, 2 which are taking a break (For this one I think the best spot for it to happen is if the player takes the first pipe exit at the right of the first tank battle, at C2a5d, I think even idle 3 and 6 could be used for this 2 soldiers at the scene)

[COLOR=‘Cyan’]What are you two doing? This is no time for breaks; uglies can strike at any moment

[COLOR=‘Lime’]Relax, just look around, there’s no way anything is getting past us

[COLOR=‘Green’]Yeah! Any alien that comes this way will get his ass royally boned

[COLOR=‘Cyan’]It’s not the aliens I’m worried about, is this freeman guy

[COLOR=‘Lime’]You really believe in this freeman crap, I mean one guy doing all this by himself…

[COLOR=‘Green’]Yeah HQ must be confusing BMRF resistance with him, I mean didn’t some guys capture him already?

[COLOR=‘Cyan’]Don’t think so, I heard radio chatter about him reappearing again and taking down Sierra and Quebec. Hell I heard he took down a helo!

[COLOR=‘Lime’]Ok that’s just ridiculous

[COLOR=‘Cyan’]How are you sure? I heard an explosion not so long ago, like a crash, what if that’s the helo? What if he is here?

[COLOR=‘Lime’]There are explosions everywhere! I’m surprised this place hasn’t blown up already!

[COLOR=‘Green’]He is not coming here don’t worry

(When freeman is already partly out of the pipe)
All three turn around and look at you Huh? IT’S FREEEMAN!

I also think maybe hearing more lines from HQ, as it was in the missile launch scene, would also be a nice feature, to remind the player that the soldiers are taking orders, and are not just gunning people down for fun, also this could show some professionalism as well. I also thought about a possible last speech if the HQ voice was included:

There’s a dead hecu next to the door’s switch leading to the Lambda complex, just behind the sentrys, as the player approaches static is heard from his helmet This is HQ, the operation is over, the last birds have already lift off, if you have evacuated, congratulations, if you haven’t, your sacrifice shall be honored… HQ out.

I like the idea of extra idles, and having the soldiers patrol. I was playing Op4 today, and was noticing how my squad would patrol around and check areas around me, and thought that it’d be neat to see HECU in BM do the same. I like the idea of more HECU dialogue, but not TOO much. Maybe 1 or 2 new scenes, tops. The only problem with the speeches you have written out is that they seem a bit long. Most dialogues that don’t contain gameplay/objective information are much shorter. I DO think some more idle dialogue amongst soldiers is CERTAINLY in order. (See “Doo iit”). A statement & response system would be nice. Like the scientists and HL2 rebels. Re-do some of the lines to make them more human, and I think that’s all I’ll need to make the grunts more… relate-able. They’re humans just thrown into this situation just like the BMRF personal. Granted, they are more prepared, but they are are also still people.

Long story short: More idle animations, patrolling soldiers, new voices, more idle dialogue, and maybe 1 or 2 new short dialogues, please!

Oh, and hand gestures, like the Combine.

Pretty much. I felt that the HECU’s interpretation was pretty one-sided (with the except of the “I didn’t sign up for this shit” at the end of on a rail). Part of what made Half-Life wonderful was that you weren’t always sure about who was right and who was wrong. Hell, in Xen you learn that the aliens slaves you’ve been fighting the entire game don’t necessarily want to fight you (if Interloper is to be believed). At the very least, making them a little more human would be a huge improvement.

I agree with this if I look at it from a certain angle. Relying on the player to sit around for a full minute of optional dialogue is not the way to go at any rate. Making these scenes short and sweet is the best option.

Something like this, perhaps:

[COLOR=‘Green’]And here I thought HQ had gone insane! I never thought I’d see any of this…

[COLOR=‘MediumTurquoise’]Well, this is what those scientist shits get for playing with fire.

AND

[COLOR=‘Lime’]That’s another one down. I don’t know if we can keep this up.

[COLOR=‘RoyalBlue’]With a sigh Man, I hope to God we can make it out of this alive.

AND

[COLOR=‘YellowGreen’]I’ve heard Freeman escaped and is heading this way!

[COLOR=‘DarkGreen’]…God help us all.

yeah the hecu need to seem more human, right now they seem to be crazed ass holes more then anything. While I think some of them should stay that way (QE soldiers). others should be made to reflect that hey they are human.

@rk and Swagless
Yeah, My lines are quite big indeed, yet again I was never good at writting scripts :fffuuu: I personally like Rk’s shortened versions, even though I would like to see the frankensquid line, for the giggles. But anyways, feel free to propse better speech candiadates. :wink:

I prefer the voices for the HECU in half life than black mesa. They don’t sound as good in black mesa. I don’t like how they keep repeating themselves, saying the same line over and over. Same thing with the scientists in half life saying the same thing over and over. I do find some of the lines from Barney to be funny. Man has something died down here. My time in the target range is gonna pay off today. What is that smell? Man did you see that shot! What do you want on your tombstone? I can only take so much and no more.

I think it would be interesting if somehow as Gordon you came across other people who have been fighting back against the marines and aliens. Maybe if you came across a group of scientists/guards who have been working together.

Give us the damn backpacks back FFS. And the kick animation, pl0x.

Yeah, backpacks would be good. During my playthough of Op4 recently, I was noticing how the HECU had backpacks, and the Black Ops did not. It gave them different silhouettes, and made it easier to tell who was who. This would come in handy if someone were to make Black Mesa: Opposing Force.

But it’s also good for that classic feel.

Step 1) Decompile HECU model.

Step 2) Import HECU model into 3DSMax or something similar.

Step 3) Add backpack to HECU model.

Step 4) Replace melee animation with kick animation.

Step 5) Compile model.

Step 6) Place files in proper place.

If you can’t do any of the above, I can’t help you.

I’d totally would do that, but I am not a modeller nor an animator. Therefore, steps 3 and 4 are kinda out of my expertise.
If you’ve got a spare military backpack however (“Alice”, preferably) - do share pl0x, instead of being a smartass.

But anyway, backpacks are classic. Without them, HECUs are just midgets with combine animations.
I remember Ram saying that ragdolls had clipping problems, which is funny, since HL was ported to Source without any problems.

[COLOR=‘SandyBrown’]So, we’re killing the civilians, sounds kinda counter-productive don’t you think? They could be helping us instead.

[COLOR=‘SeaGreen’]Yeah, really. Someone up the chain must have a damn good reason for it though. Maybe it was something to do with the alien explosion in Sector C? Mutated their DNA or something.

[COLOR=‘SandyBrown’]I’m not sure DNA works that way? I dunno, I’m not a scientist… thankfully.

There are Alice packs in the game already, although the texture is very undetailed. Speaking of, I’d like to see unusable AT4’s (just edit the HL2 RPG model) on the backs of a few, and detachable helmets (there is a helmet, but it’s untextured, I’ve managed to map out the texture sheet but I’m shit at any sort of editing) for some soldiers.

I could totally see the HECU carrying backpacks at WGH, since thats when they firts arrive, and maybe later without them to imply that they have settled down and are now securing areas.

Hah, I had a look and indeed they are in the models/materials folders. So what we need is just a good texture and tinkering with rigging.
Now if one could also model rolled up sleeves - it would be fuckn sick.

Backpacks serve only one purpose - and that is looking cool and massive.
You people need to take it easy with trying to rationalize every mothafucking thang.

Yeah I kinda like them like that huge and massive, but then again ppl would probably complain about it being irrational later.

Presumably the backpacks would be designed such that shooting them wouldn’t damage the HECU in and of itself, and shooting through them would seriously reduce the damage done to the HECU.

Then flanking the HECU would not pay off… If I manage to sneak behind an HECU marine, I want to blast him in the back and kill him. I don’t want to shoot him, have him turn around and pop a cap in my ass.

Flanking doesn’t pay off anyway because they’re always facing you, they never lose sight even when you go into another room.

I thought they are making the AI better with the upcoming update… Eh… It may in the future.

I meant currently. Who knows what they’ll be doing in the future.

Fuck them.

Go for a headshot. Or just make it an empty hit box.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.