Having pretty much finished up ST Uncut, I’m eager to make a start on this next project, and playing through HL:Source’s version of OaR has certainly inspired me GREATLY.
Having played through all of OaR from HL1 I’ve come to the conclusion that it’s actually a heckuva lot better designed and interesting/varied than most people give it credit for. Some elements of it (mostly C2A2A, actually, which is a shame, because first impressions count and as C2A2A is the first map of OaR) are undoubtedly a little confusingly designed, but for the most part it’s actually not that confusing. As such my design philosophy has shifted a bit more towards “pure” remaking rather than reimagining lots of areas. That’s not to say I won’t spice things up/change things up, and I’ve certainly already got ideas on how to make things A LOT better, but it’s a point I’d like to drive home.
I’ve pretty much decided on having 3 maps now. If things go slowly/badly I will drop that down to 2, but having played extensively through Black Mesa’s On A Rail and HL1’s, I’ve outlined a vague plan for what I’m going to do. Forward planning has NEVER been my strong point with mapping, as I tend to map on a whim, doing whatever I feel like doing when I want to, so this is actually a bit of a first for me! Here’s my concept of what the finished picture will look like once OaR Uncut is done and fully implemented:
[COLOR=‘Lime’]Green = Original Black Mesa Map
[COLOR=‘Orange’]Orange = My maps
- [COLOR=‘Lime’]BM_C2A2A = Left untouched. This map is basically a heavily simplified version of the original C2A2A, with some elements missing. The second half of C2A2A is basically “original,” new areas made by the devs.
- [COLOR=‘Orange’]BM_C2A2B = Map by me. Incorporates missing elements from HL’s C2A2A into its opening, and also incoroporates a fairly 1:1 remake of C2A2B1 and C2A2C. B1 and C were both very well designed and nicely linked together.
- [COLOR=‘Lime’]BM_C2A2C = Left untouched, aside from being renamed/moved. This is Black Mesa’s BM_C2A2B, just moved. This map corresponds (not closely, just roughly) with the first half of C2A2D, with the second half being original(ish).
- [COLOR=‘Orange’]BM_C2A2D = Made by me. A map which incorporates the missing elements from C2A2D and C2A2E. D will be designed fairly loosely, E will be designed fairly closely, as it was pretty good in the original. This will all be “Materials transport”.
- [COLOR=‘Orange’]BM_C2A2F = Made by me. First half recreates the missing elements from HL1’s F, including the “peaceful” outdoor area. The second half will be entirely original, new work from me. Most of C2A2F will be taking part in an outdoor rail system, to depart from the other themes set previously. It will also include a sniper nestled in the rooftops, and a fantastic nighttime vista which I already have conceptualized in my mind.
- [COLOR=‘Lime’]BM_C2A2G = Left untouched, aside from being moved/renamed. This is Black Mesa’s BM_C2A2C, just in a different place now. This corresponds pretty closely with HL1’s C2A2G and C2A2H.