Sure. Will do that.
It has been mentioned before, but I’ve also encountered this (game-breaking) bug: I drove to the turntable (see attached screenshot) while it was in the wrong position, and then the tram became stuck, I could not move it in any direction anymore. Iirc, I was also not able to turn the turntable into the correct position, so I had to load from an earlier save.
While Black Mesa works mostly fine with all settings maxed out (except for motion blur; VSync turned on), in this “turntable ambush” I’ve had extremely low FPS, nearly unplayable, had to turn settings down for this area. It was fine if I looked outside of the ambush area, but as soon as I looked back stuttering continued. I’m not sure anymore if it became better after I turned the lights on, but if it did, then not much.
I’ve had that exact same problem a few times too, but it was in BM stock with my old, slow computer. It happened in areas like the first assassin ambush in Apprehension, the game would stutter like crazy when I looked outside towards the helipads, but when I looked back towards the elevator, everything was fine. Weird 
Same here, lol. The ONLY part in the whole game with such a crazy nonsensical framedrop.
There’s another area in BMS where the framerate seriously crawls. I’m not sure which level, but it’s when you’re attacked by a tank. You climb up onto an elevated platform/loading dock, and man an M50(??) rocket launcher, like the one in ST Uncut in the yard outside the garage. The constant and rapid barrage from the tank makes it very difficult to load and fire the M50, because the framerate is so low. Once the tank is destroyed, the framerate returns to normal.
You’re referring to Surface Tension, shortly before Uncut starts. It’s the parking-lot-like area where you have to bring down the Osprey, and you’re referring to the TOW launcher in the room with the blown up wall.
I don’t recall having significant frame-drop there, though. The only place where I get slowdown (since I’ve found out how to enable multi-core rendering), is the OaR Uncut turntable ambush. But that’s still within tolerable boundaries, for me anyways.
particles, duh
I get a slowdown there as well. When the tank is firing on you the game moves very slowly for me.
What you mean is duh particles.
I can’t help but think the HECU shouldn’t be having so much trouble with the aliens at this point in the story
Actually they shoud. Storywise, Black Mesa and the uncut mods are very faithful to the original Half-Life, and the marines were also got beaten in there.
Agree, it’s good that it shows that the marines are not having a good time at black mesa since the beginning. But when I reached the surface, I didn’t like the idea of the ambushed soldiers at the cave, the surface is supposed to be the marine’s biggest stronghold at that point, that’s why I suggested to maybe put a TOW along with some marines as some sort of small ambush, it would also bring the TOW back, I will try to resuggest it again when text comes back.
Congratulations Text, on your becoming appointed to the position of a BMS Developer.
Well done, mate!!!
Congratulations Text! So… What does this mean for the uncut maps? Shall they be implemented into BM’s next release?
Hey congratulations! You’ve more than earned it!
Just because Text is on the team doesn’t mean he can start spilling the beans on our plans. I’ve already stated what the problems are with integrating his maps in are. We might just do the workshop thing and set those up there. Less hassle and more legal
. Could change though. We’ll let you guys know.
fucking awesome
OMG, Congratulations, Tetxt! It’s COOL news 
Congratulations, Text!
Its great that now you’re part of the team text! but I wonder, does this mean your going to postpone OAR uncut and foccus on the multiplayer maps now?
