Thank you everyone for your really kind words. Means a lot to me.
As for those of you who think I’m suddenly going to become a tremendous douchebag now that I’m on the team, well you guys are seriously wrong. I was already a tremendous douchebag BEFORE I joined the team, and, in fact, it was the main requirement for the position.
The actual reason I haven’t been chatting with you guys much is because my life is a bit bonkers now, and I’m still getting used to it. Between working my new job from 9 - 6, and working on Black Mesa in the evenings, and looking after my Grandmother, I really don’t have any time for anything else these days. I wish there were more hours in the day!
I’m not sure I see the point of calling it bm_c2a2b0, seeing as the map is actually called bm_c2a2b. That’s the exact name of the .bsp file. Anyway, the transitions between maps in OaR behave very weirdly if you go through them without your tram. On the transitions between pretty much all the OaR maps, the tram will vanish if you don’t take it through the transition point, and you sometimes end up facing the wrong way. I know why this is, but it’s a pain to fix, sadly. The safest way to avoid this is to go through the level transition on your tram, there shouldn’t be any problems then.
As for losing your weapons, never heard of that happening to anyone. Does anyone else get this?
There already is an installer for ST Uncut. As for OaR Uncut, no, unless somebody else takes it upon themselves to make one. I don’t really see why you’d need one though, installation literally involves extracting the .zip to the BMS folder, which is ridiculously simple.
Nah. I bet there’s lots more that can be said about the Uncut maps. And I’ll still welcome feedback even if it may take me a very, very long time to get around to sorting any of it out. Or even ideas, thoughts, criticisms, anything really.
Hell yeah. Maybe when the time comes around, we can have some Uncut community games! That sounds so dumb when I say it like that, but it could be fun. And we could provide detailed feedback on each others’ gameplay.
Glad to have you on the team!
