Wowzers!
Let me just say that I am very very impressed with all the stuff I have seen so far. I actually discovered both this and Surface Tension uncut today (and I haven’t gotten the chance to play Surface Tension uncut yet as a result), but I am really excited for it. I’m been peeking through this thread a little bit so far as well, it’s pretty neat to see how this is going along!
Needless to say, I am really looking forward to the release of this mod.
Since we’re on the subject of these two rooms, I’d like to give a couple cents here.
I am also sold on the idea of a black-out ambush. That is a really great idea. I’m also sold on the incorporating the room into the actual route. I didn’t really enjoy this area in the original half-life partly because of the reason (the other being the bunker gun, I hated those).
That said, I do have some reservations about seeing a QE-level ambush though. From what I’m reading, it would be as difficult as QE. The thing about that particular scene was not only did you have the music playing for it (which I admit would not be a problem here if you managed to find a tune), but there was just more reward for surviving it (ala the scientist being in awe at your accomplishment).
EDIT: Although then again you are much more equipped during this chapter than in Questionable Ethics. I would have to see…