Long time lurker, just finished playing through OaRU.
First, thanks so much Text for putting this together. Especially for an Alpha, this was pretty solid and a great play, with very few hangups or glitches… you did a great job, and I can’t wait to see the final version.
While BM is a beautiful game, one of my few disappointments with it was that - for me at least - it didn’t really recapture the “OMG I’m in over my head” feeling I had playing the original HL back in 2000. The turntable ambush was so iconic in the original, it was a pity to not see it end up in BM. Your rendition of that ambush was right on target and brought back how it felt to turn that corner on my first HL run.
I’m running this on an HP Dv7 Pavilion laptop, which usually is just enough to comfortably run most Source games (Portal 2, L4D, etc.). The only serious framerate beating I took on vanilla BM was in Questionable Ethics’ cryo hall. Performance-wise, I had very few issues with OaRU. The outdoor train area gave me one or two very minor framerate drops but not enough to significantly impact gameplay. You’re probably not facing as much of a performance drag there as you’re worried about.
A few observations, minor nits but things I noticed. There’s a red metal access door early on with the word “maintenance” misspelled as “maintainance”. There’s a door (I think in the first map, but I’ll have to replay to find it again) that opens onto a brick wall. Most of the other bugs and glitches you already know about (confused vorts, etc.).
A few things, however, broke the illusion for me. Several script moments - most notably the first TOW position - don’t seem to trigger unless you pass by riding on the tram. I managed to loop around behind that spot on foot, with no spawned soldier there, and I set up a tripmine. When I went by again on the tram, he spawned with the vort and blew up. We shouldn’t be able to do that.
There are several spots where it seems that soldiers just teleport in when the script trigger goes off. When I suspect/know that a HECU is probably around a corner, and I lob a grenade into that closed space, it’s very odd to have the soldier magically appear there a few seconds later when I pass by. That may be my imagination, but it just seemed that way.
The other thing that pushed me out of suspension-of-disbelief was the new office complex area. It’s a great map, lots of fun and action. But isn’t this whole area supposed to be disused? It looks like it was recently shut down or even still in operation (computers turned on, dead scientists in the conference room, etc.). Granted, BM didn’t do that much differently, but it was a thought that crossed my mind. I always imagined this entire area as basically walled off in favor of new construction, ala the lower levels of Portal 2.
All in all, I think you did a great job advancing the plot of the game and showing the HECU losing control of the situation. It was a great play run. You have 90% of my new favorite Black Mesa chapter here, and I can’t wait to see how it finalizes.
Thanks again for all your hard work!