Hey Text, and all other forum dwellers.
I’ve run through your latest iteration of OaR Uncut B2 map once. As usual, the work is top-notch Text. Here’s my feedback pointing out some issues that I came across. To address your previous concerns, I’ve endeavored to be less thorough, and not dwell on the very minor stuff. To that end, I’ve not listed dozens of issues that I would normally in the past. Once again, and as usual, act on what you think merits correcting.
Feedback For OaR Uncut Map B2 Alpha
- At level start, there are a couple of fence posts with texture z-fighting issues, this one https://i.imgur.com/U6YJlvn.jpg and this one https://i.imgur.com/Rx6k6ns.jpg. See attached images 1 and 2 below.
- At level start, the orientation of these two tunnel ceiling lights https://i.imgur.com/MK8LZ5E.jpg differs from the others https://i.imgur.com/FuZqu73.jpg. They should both be rotated 180 degrees.
- Consider shifting this fluorescent light https://i.imgur.com/JVXJk3r.jpg to the right, in order to eliminate the overhang on its left end https://i.imgur.com/C5BAjTJ.jpg
- Some of these military crates https://i.imgur.com/hSzqfFz.jpg are floating above the ground https://i.imgur.com/cPUMKKK.jpg. The same applies to several other objects in this area, including the nearby bundle of i-beams.
- There’s a nasty texture z-fighting issue here https://i.imgur.com/aYHsB25.jpg and https://i.imgur.com/TPg3cJM.jpg
- Consider shifting this fluorescent light https://i.imgur.com/i4qCB7O.jpg to the left, in order to eliminate the overhang on its right end https://i.imgur.com/kEQFkfw.jpg
- In the freight staging area, the working elevator platform has numerous issues:
a) It’s too wide, so it causes clipping issues on its left side https://i.imgur.com/tp4fKsL.jpg and https://i.imgur.com/UzV9iKY.jpg and on its right side https://i.imgur.com/1eUM6fD.jpg and https://i.imgur.com/HA1LlHq.jpg
b) It’s too deep, so it clips through the rear wall https://i.imgur.com/yh1rMzD.jpg and https://i.imgur.com/Phqy7QC.jpg.
c) It rises too high, so it’s not level with the floor above https://i.imgur.com/Phqy7QC.jpg
d) The platform piston has no texture on it, and the rear raise/lower rails don’t extend to the ground https://i.imgur.com/o1lDgcs.jpg - In this corner https://i.imgur.com/9wXSxPL.jpg, there’s a couple of posts clipping through the wall https://i.imgur.com/iup5VZV.jpg and https://i.imgur.com/2kDGKuX.jpg
- This light https://i.imgur.com/wOUEQui.jpg does not contact the wall https://i.imgur.com/Lzl7jrD.jpg
- This light https://i.imgur.com/dm5WCp3.jpg also does not contact the wall https://i.imgur.com/JrLxnka.jpg
- I suspect these other two same-type lights may not be contacting the wall either https://i.imgur.com/XY8doQK.jpg and https://i.imgur.com/gkLfgVc.jpg
- One of these military crates https://i.imgur.com/qyRbN0S.jpg clips into the upper wall trim https://i.imgur.com/f3R7hAe.jpg
- Within this same area, there are several items floating above the ground. A couple of examples are this truck https://i.imgur.com/1NDmATz.jpg and the adjacent bundle of i-beams https://i.imgur.com/LunXICX.jpg
- For the upper security office:
a) This military crate https://i.imgur.com/vDqftSh.jpg clips into the steel shelving https://i.imgur.com/fAeiKXx.jpg
b) The mounting rods from the fluorescent light below the office, clip through the floor https://i.imgur.com/RZQHAYx.jpg and https://i.imgur.com/I4RgfeA.jpg
c) Consider moving these control boxes closer to the wall https://i.imgur.com/PFcQjCL.jpg - In the rail yard area, the lighting on this barrier post is really fugly https://i.imgur.com/001e76j.jpg
- Is the security fencing around the base of the crane https://i.imgur.com/OryJxB9.jpg and https://i.imgur.com/toS9ih6.jpg actually necessary? It looks pretty and all, but the backside of this area is unsecured and allows free access https://i.imgur.com/KAlS1dO.jpg. Doesn’t make sense. Want to reduce some resources, there you go.
- Consider reducing the scanning arc on this security camera https://i.imgur.com/bUqphhQ.jpg to around 90 degrees. Presently, it ends up monitoring the nearby wall https://i.imgur.com/GwnGy0T.jpg
- Common sense wise, consider placing a light (not necessarily illuminated) and a chair inside the security hut https://i.imgur.com/CbAlo7F.jpg
- In the train yard security office:
a) Some of these grenades https://i.imgur.com/VkXA8Ow.jpg clip through the crate https://i.imgur.com/Ol96FS4.jpg
b) Consider moving these control boxes closer to the wall https://i.imgur.com/Z3sA5l1.jpg
c) The left-most monitor https://i.imgur.com/VLf11dq.jpg clips into the wall https://i.imgur.com/lVZkuPt.jpg - This large spool of industrial wire https://i.imgur.com/eJ7lDHz.jpg is floating above the ground https://i.imgur.com/THTsMvo.jpg. The other two in the train yard are fine.
- Consider repositioning this floodlight https://i.imgur.com/MC9lwF9.jpg and utilizing the mounting bracket that it has, so that it doesn’t clip through the handrail https://i.imgur.com/tCebdad.jpg. The same with this one https://i.imgur.com/X84CR8x.jpg and https://i.imgur.com/t6qlPNw.jpg and this other one https://i.imgur.com/wwSzGXc.jpg and https://i.imgur.com/SSa3cAt.jpg
- This hand pallet truck appears to be quite low https://i.imgur.com/CDZ3zcr.jpg compared to others I’ve seen throughout BMS. Its tires also seem a bit flat https://i.imgur.com/EvNuuSi.jpg
- In the train yard, there are numerous instances of wall lights floating in mid air. A couple of examples are this one https://i.imgur.com/oeSW7a8.jpg and https://i.imgur.com/PIKBOk1.jpg and this one https://i.imgur.com/Eh9LN0U.jpg and https://i.imgur.com/G5GVjO5.jpg
- For consistency, consider replacing this door https://i.imgur.com/m3iQ0A1.jpg with a type that has all hinges hardware on the same side, as opposed to both sides https://i.imgur.com/YjOuMuA.jpg. The same applies to this door https://i.imgur.com/44T1Z7o.jpg located in the newly excavated tunnel.
- Consider moving these gray pipes https://i.imgur.com/bnYhTHf.jpg forward, to lessen/reduce the amount that they clip into the wall https://i.imgur.com/IAhM6bK.jpg and https://i.imgur.com/arkLOuG.jpg
- Consider removing this odd stark shadow https://i.imgur.com/xWw1zzB.jpg
- In this security office https://i.imgur.com/OUQQytH.jpg the left monitor clips into the wall https://i.imgur.com/bU2FD06.jpg
- In the same security office, the curved end-piece on this handrail https://i.imgur.com/ILejm2Z.jpg has an alignment issue https://i.imgur.com/7o0DOAS.jpg
- Consider placing curbs along the base of these walls https://i.imgur.com/4hdYvOg.jpg to mimic the ones directly across the tracks https://i.imgur.com/8kxNKjh.jpg
- This work light https://i.imgur.com/kLpsUXG.jpg has a couple of issues. Firstly, it’s floating above the ground https://i.imgur.com/d95yGfA.jpg. Secondly, one of its legs clips into the wall https://i.imgur.com/ttgDIKL.jpg.
[COLOR=‘Lime’]Text, to avoid having objects floating above the ground, please remember to leave “Full Gravity” mode always enabled in the Hammer editor. - Based on the non-visibility of the fixture’s side screws, both of these lights https://i.imgur.com/sEkoSbQ.jpg severely clip into the wall https://i.imgur.com/Ru9SBlK.jpg
- Across from the elevator, there’s a texture z-fighting issue on this roll-up door’s trim https://i.imgur.com/QPg4jJO.jpg. See attached images 3 and 4 below.
- Consider raising the wall air vents on either side of the elevator https://i.imgur.com/sKecFib.jpg. Comparatively, they are positioned too low.
- Consider removing these two large garbage containers https://i.imgur.com/Qa4db0N.jpg. They look odd and out of place here. How could any machinery easily access them for emptying? Having them located one level lower, at the same height of a tram and closer to the tracks, would be better, just like you did in C2A2A2, I believe.
- From my experiences with other elevators in BMS, and the one used in .RK’s OaR Loop mod, confirm that the elevator direction indicator plate actually makes contact with the wall https://i.imgur.com/dSH8sjz.jpg
- At level start, there’s a texture z-fighting issue on the tunnel’s ceiling https://i.imgur.com/Vu6aNpo.jpg and https://i.imgur.com/AcURo58.jpg
- In the first security office, consider replacing this door https://i.imgur.com/3hQt1F7.jpg with a type that has all hinges hardware on the same side, as opposed to both sides https://i.imgur.com/fDEYdVB.jpg
- To better illuminate the area, consider adding another fluorescent strip light above the entrance way to the security office https://i.imgur.com/Dhj5VRM.jpg
- At the top of the tram track incline, the rails here https://i.imgur.com/Ry0NXPa.jpg need better alignment.
- Since this light post https://i.imgur.com/4cAAPLX.jpg clips into the wall and sidewalk https://i.imgur.com/9vOXDRv.jpg, consider removing it and either add a fluorescent strip light or two similar to the others on the lower part of the wall, or move the upper right-most wall light to the left, as its replacement https://i.imgur.com/d7xH68w.jpg, or do some sort of combination of both.
- The lighting on these tram tracks is inconsistent https://i.imgur.com/Gh4nkA8.jpg. It changes from blueish to brownish. A similar instance occurs here https://i.imgur.com/NAEBymI.jpg, except there are two shades of brown involved, and there’s also a texture z-fighting issue.
- Consider replacing the door to this security office https://i.imgur.com/wCZISnH.jpg with a type that has all hinges hardware on the same side, as opposed to both sides https://i.imgur.com/2mouNxJ.jpg, like this one located inside the security office https://i.imgur.com/0gxJ9mM.jpg
- Further to item #16, if this security fence stays in place, consider removing this handrail https://i.imgur.com/1okFjjM.jpg, as it’s not necessary.
- In the train yard, consider removing the circular barbed-wire that sits atop the concrete security walls https://i.imgur.com/7HWNbAC.jpg. They don’t make much sense. Why would anyone consider going up and over that, which is considerably higher and more dangerous, when it’s way easier/safer to just go over the lower security fence? They also look odd and funny, especially the narrow ones https://i.imgur.com/n7hZULI.jpg. It also looks like you can crawl between the wire and the top of the concrete wall https://i.imgur.com/e6URdhG.jpg. There are also differences in the height of these. Here’s one that is lower in height https://i.imgur.com/j97pV5P.jpg and here’s a screenshot where the one by the lamp post is higher than the one next to the security hut https://i.imgur.com/NVCOzMP.jpg. IMO by removing these the map will look better, make more sense, and you’ll save on some resources.
[COLOR=‘DarkOrange’]Conclusion Of Feedback For OaR Uncut Map B2 Alpha
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