^ This.
Guys, get it through your thick skull, the entity doesn’t exist in the FGD. While it does exist in HL2 that does NOT mean it exists in BM. It’d take a shit load of coding to get an even shoddly working entity that’s usable.
Basically he’d need direct access to the game’s code, which he does not have. Therefore it’s pointless to have discussion on the subject. You can mingle about yourselves about it, but it has no bearing on the current subject of OAR:U.
So just drop it. To get a puzzle like that working would take a lot of time and effort and likely, it won’t look or play all that good either (no offense meant to you Text, your work has been high-par ever since ST:U).
The out of the box solutions to small problems I’ve proposed are similar to what I’m talking about here. He would need to go WAY outside the box to make an even feasible entity.
As for suggestions:
-
why not have some sealed doors connected to the Lambada Complex? The level where you encounter the assassins the second time has a boat load of shipping containers in it, it wouldn’t be farfetched to have a rail door connecting it to a main train yard of sorts.
-
If you want to spruce up the office where you activate the rail switch and you get ambushed by the sniper, may I suggest a little bulletin board that shows where the different rails lead.
E.G:
Rail X leads to place A
Rail Y leads to place B
Rail Z leads to place C
And so on.
As well as a general outline of cargo, that sort?