Hello Devs and BM fans,
So last night i took the plunge and bought BM solely on the merits of the Deathmatch experience (never have been into solo stuff).
I want to first congratulate the artists involved in helping shape some very eye-candy looking maps, and models. I was definitely impressed with the looks.
So last night, i went to battle it up with some people in Deathmatch and i didn’t find even one server with 1 player for the duration of about 40 minutes I stuck around in the game. Damn, thats not a good sign but after exploring the maps and messing around, I was trying to understand why such a great looking game has such a poor playerbase?
First, i want a give a small backstory because i think this is incredibly important to give proper context and a better understanding of my perspective. I started played HLDM in 2001 and got heavily into the scene with clans and such. Eventually, i created the Deathmatch league around 2002-2004. We were having about 24+ clans back then in the league while the game was already in full death by that time. We moved the game over to Adrenaline gamer and continued on for a couple more years and then i moved on. More recently, I play matchmaking in cs:go at a fairly decent rank (badge). Its important to realize all this so that when i start laying in on your mod, you have some context that i am not a complete new player to this genre.
The Good: Again, incredible pretty landscapes, pretty gun models. The weapons feel overall pretty nice. I love the mix of recoil you added to mp5. The RPG feels super good and rewarding when firing, The gluon beam feels like I am a ghostbuster! Super cool stuff. I can tell you guys put an aweful lot of time into getting the weapons right. seriously, great job.
The bad: If i didn’t already know HLDM, finding items would be incredibly difficult and annoying. The maps are pretty but cluttered and the items seem to be lost. I can see a new player getting super frustrated within the first 5 minutes. Its like an effort to find stuff. Also, when you pick stuff up, the game doesn’t do a very good job letting you know. Getting longjump should be a rewarding experience kinda like HLDM…but i had no idea i picked up the LJ while on bounce. If you guys want super detailed maps, you have to make the pickup experience easier. Make the models bright models and even consider color codes. The subtle flashing is weak and not very helpful. Also, you wouldnt have to oversaturate the maps with additional items if it was easier to find them in the first place. It looks like you guys doubled the amount of items from the original HLDM.
The Ugly: Again, you guys put so much effort into the weapons, why was the movement ignored? I can understand if you guys feel like bunnyhopping doesn’t fit the game but you have to some how come up with a way to balance the weapons against players who have full gauss and armor. Its too easy for someone with great map knowledge to load up all the armor and gauss and just go around thrashing people. Thrashed players are frustrated players and frustrated players just stop playing. For starters the gauss charged sound versus enemies is super subtle, so by the time you have time to react, its almost too late. The gauss sound should be loud and obnoxious and heard from a distance. Also, players with charged gauss shouldn’t be able to hear as far (not sure if this was already implimented). What about penalties for fall damage? I was gaussing around and almost found it impossible to get fall damage…on bounce! I was shocked.
I feel like i was played Day of defeat source with super hightech weapons. It takes a lot of effort to find enemies especially when the other player is using the zombie model. This is really unacceptable in a deathmatch game. Make model superbright or give players the option. This is deathmatch, not single player.
I could go on, and i really hate having to come hear to bitch and complain but i thought maybe something I said might be helpful.
If you guys are selling this game for $20, you really should consider hiring a game designer with experience in multiplayer. I can tell you put a lot of time into the singleplayer. If you actually invested your time into the multiplayer aspect, you could eventually attract hardcore competitive gamers and grow this community. Multiplayers just don’t survive on the merits of the old HLDM anymore. Or do you already see the Deathmatch mode dead on arrival?
Jeremy