This is a problem I’ve seen happening too often, ally npc’s dont do the same amount of damage as you do to the enemy or the enemy doesnt do the same amount of damage to you.
Now I get the differential enemy damages based on difficulty settings, but not the friendly npc damages. For instance, and yes i am using hl2’s, the following is for comparison
sk_plr_dmg_357 40
] sk_npc_dmg_357 30
] sk_plr_dmg_alyxgun 5
] sk_npc_dmg_alyxgun 3
] sk_plr_dmg_ar2 8
] sk_npc_dmg_ar2 3
] sk_plr_dmg_buckshot 8
] sk_npc_dmg_buckshot 3
] sk_plr_dmg_crossbow 100
] sk_npc_dmg_crossbow 10
] sk_plr_dmg_crowbar 10
] sk_npc_dmg_crowbar 5
] sk_plr_dmg_pistol 5
] sk_npc_dmg_pistol 3
] sk_plr_dmg_rpg_round 100
] sk_npc_dmg_rpg_round 50
] sk_plr_dmg_smg1 4
] sk_npc_dmg_smg1 3
] sk_plr_dmg_smg1_grenade 100
] sk_npc_dmg_smg1_grenade 50
] sk_plr_dmg_grenade 150
] sk_npc_dmg_grenade 75
] sk_plr_dmg_fraggrenade 125
] sk_npc_dmg_fraggrenade 75
] sk_plr_dmg_grenade 150
] sk_npc_dmg_grenade 75
I find that most of the time, in many games, your ally npc’s will do the same reduced, damage as your enemy npc’s, same applies for half-life games as well, so the argument of gordon is wearing a suit cannot come into play because the npc’s are shooting at each other as well.
I am on the basis of, yes sure let the enemies do reduced damage to player based on the difficulty concept of gaming, but do not have that concept apply to them fighting each other, If I have an ally npc I want them to not be worthless in a fight otherwise theres no point to having them carry weapons, in my opinion,
In another side note contributing to this, i’ve always hated the difficulty settings for the most part, I have pretty much thought that the hardest difficulty should be named normal,
easy
medium
hard
normal-the way it really would’ve gone down-could apply it to hard but either way.
I’ve found a way to bring up the npc damages to be on par with you without destroying the game entirely for the hl2’s, just because im so anal about it and the idea that my friends and enemies weapons should do about same or differential damages based on armour and so on, but since its already applied to the player, it needs to be fixed on the npc’s end towards each other,
for example if a marine or a combine throws a grenade at me and some civies, of course damage done to me would be less, but the same amount of damage should not be recieved by civies because they themselves are not in hazard suits.
and will the guards be ungimped in their combat effectiveness, now I know that they are not trained soldiers, but come on some security guards even in real life are former soldiers,
as for the stay put commands and follow, I’ve always liked the idea of move to where my crosshairs are for my npc, allies without it having to affect an entire group but effeciently, but if it does effect them as a group they should take cover effecively or move to different spots effectively, kinda like starwars republic commando that was efficient squad control if there ever was one,
will there be anything to deal with this in the mod or is this just wishfull thinking