Hello. I’m gonna try to make a tf2 map using source sdk. Below is a very rough idea of what I’m going to try and do. The peach/brown line in the middle is a canyon that can only be exited at the ends of the level where there are black arrows. Ignore the ‘S’! The grey lines are pipes which players can walk through. It will be a control point map where you have to attack AND defend to mix things up a little. The control points are the circles.
If anyone has any advice, it’d be very helpful (it’s my first ever map). I also suck at names so if you have any ideas, feel free to post. Also, if the plan doesn’t fit all the classes, tell me and I will try and improve it.
Thanks and sorry if this is in the wrong section, I’m kinda new here.
tl;dr: I’m making a TF2 map and this is my plan. How can I improve
EDIT: I’m having issues with selecting a ground texture. The map is meant to have ‘desert’ theme. When I select a ground texture, it looks so bland. I was wondering whether there is a way to make the ground texture differ to add things like paths that blend in to the rest of the ground texture. Sorry for the bad description of what I am trying to do.