My 3D modelling

Hey all, long time lurker first time poster. What prompted me to finally post? I want to get more in to making maps, something I’ve been doing on a very amateur level since I noticed something called Worldcraft came with Half-Life 1. (They never should have renamed it Hammer). :smiley:

I’m a big fan of the levels and style shown in the screens of BMS, amazing how care and detail can make such an old engine look brand new. So this is a perfect place to show what i’m up to right now and get some feedback.

I’m currently coming to the end of a course at uni, a course in multimedia which pretty much extends to anything you could imagine. Had a placement last year at a architecture visualisation place and it got me hooked on 3DS max and textures. So here’s a quick sample of what I’m doing.

More to come…

cool model bro.

Nice, how long did that take?

Love that model, my best is:

Thanks guys, I’d say in total it took me about 4 hours, it was just when I started learning 3D, the best way to learn really is to just make as much stuff as possible. So much fun too.

Aw Jingles, cute pistol, I’ll have a go at a gun at some point, after all they do say model the things you love.

Thanks, I had always thought I had screwed it up quite alot, what program did you use?

EDIT: made that after about a week of learning.

I use 3DStudio Max 2009, that’s what I’ve been taught with, good thing with modelling is it’s all the same principles so what you learn in one can often be applied to another. A bit like coding.

Here’s another one I did recently, still in progress as the final purpose for this isn’t known to me yet, haha.

(It’s not so clean this time as it’s not rendered, actually here’s a rendered one)

Needs a lot of detailing, and texturing too, which is something I am slowly learning.

Oh! I know this one, it’s the Destovei from Goldeneye, right?

It was meant to be the hl2 pistol - but low poly xD

Haha I recognised it from your HL2:GS application!

Don’t forget the ailerons, elevators, and rudder; you could always paint them into the texture but since they have physical depth (and this looks like a high polygon model) you might as well model them.

Yeah exactly, it’s an unfinished model and I’m probably going to destroy it and use only segments in my composite piece.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.