One thing that’s always annoyed me (especially in the HL2 games) is how the music stops at loading screens. The worst part is that, often, when the next map loads, you are often continuing the same action that the music scored in the last map, yet now you’re music-less.
I know even Valve’s more current games like Portal 2 have this issue (even though, they are gracious enough to let the music fade out instead of it just suddenly stopping), and I noticed how Black Mesa skirted the issue by timing the tracks and designing the maps so that the song is guaranteed to be finished by the time the next map transition hits (if the game is played as intended). Joel also split the Inbound theme into 3 parts for the same reason.
I’ve heard that the reason this happens is because the sounds are linked to the maps, so when a new map loads, the sound isn’t in that new map, thus it stops. I’m not sure if this really is the issue, but I just wanted to bring it up.
Valve “recently” updated the Steam version of Half-Life (Goldsrc version) to now play music through the map transitions. Is this possible in the Source engine? And if so, if somebody could point me in the right direction to fixing it, that’d be tremendous. Even if it involves writing a CD with the music on it, or something like that.
TL;DR: I hate it when music stops at level transitions. Why does this happen, and how can I fix it?
Thanks!
Swaggless