Which one is better in design? Big/Small maps?
In video game Multiplayer (especially FPS/RTS) there can be:
Small maps, Small fast paced with Infantry based gameplay but with a lot of action (you can easily encounter others) and probably less playercount e.g.: Call of Duty, Counter Strike, etc
Big Maps, Big slower paced with addition of vehicles for easy transportation but with less action (Harder to encounter others) and support more playercount e.g.: Battlefield, Arma, etc
Which one is better? Fast Paced action? Slow paced action?
For me: idk? It gets pretty boring in a Black Ops match (especially nuketown) but can be slight frustating in an Arma 2 match (HUGE map damnit, it’s disturbing to try finding enemies only to get shot from out of nowhere) although Battlefield is quite balanced.
[COLOR=‘Black’]PS: I can’t really think of a minecraft deathmatch with random spawnpoint if a player can spawn a continent away from each other.