Instead of fading away, it instantly disappears when the explosion happens.
Maybe a coder should set the mortar entity to do the explosion and remove itself after say 10 seconds, so the trail has time to fade away?
Instead of fading away, it instantly disappears when the explosion happens.
Maybe a coder should set the mortar entity to do the explosion and remove itself after say 10 seconds, so the trail has time to fade away?
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