Model Topology

Hi,

I just wanted to show off a model I’ve been working on and get some feedback. I was hoping some modelers from the community could give me some advice. Corrections on anatomy, etc. Let me know what you think.

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Good job using blender, it looks passable except for the bump between the eybrows, why not go ahead and finish the model?

Haha believe me I plan to. I’ve really been enjoying doing this. As for the eyebrows, it’s been driving me nuts because when I try to move it inward I get a worried looking face.

I didn’t know whether or not to edit my post. So… meh. Anyway I began creating the back of the head and decided to start doing texturing. I’ll fix the texture more as I progress. Let me know if there’s anything to fix. I really appreciate any helpful comments.

texturing a unfinished model is a pretty bad idea

I understand that, but this is also to get a feel for the tools. I made that texture in like 5 minutes so don’t look into it too much. :slight_smile:

Well the jaw is shooting up in a really steep angle. Also this man has a very protruding nose.

Are you referring to the actual model or lousy texture?

Have a shitty mspaint redline

jaw gogs where yeah

Ah now I see. Actually I did lower the jaw after I realized the profile was a little feminine looking. I only took 1 picture of the alterations. Here’s a few more views.

Yeah that’s nice !

Awesome, hard Work :smiley:

post some new screens :slight_smile: !

I’m going to do some more work over the weekend. Summer school is a real pain. :meh:

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