Model/texture glitches

I think all posts of this kind should be added here instead of creating a new thread for each one (missing collisions, missing/overlapping textures, floating models(some eye scanners and laser mines are not attached to the wall))

map : bm_c1a0a at: 168 x, 773 y, 576 z


map : bm_c1a0a at: -704 x, 1731 y, 544 z

map : bm_c1a0a at: 686 x, 2798 y, 480 z

map : bm_c1a0a at: 762 x, 2931 y, 480 z

map : bm_c1a0a at: -215 x, 3360 y, 515 z

map : bm_c1a1b at: 764 x, 2911 y, 480 z

map : bm_c1a1b at: 280 x, 1543 y, 512 z

On the last image, there are actually 2 servers(or whatever hardware that is). Both don’t have collision and they disappear randomly.

Well I don’t think that’s a GPU issue at all, so all I can say is enjoy the lols.

Does the console say anything?

You’re not alone, I have the same “problem”.

It seems that some of the phys objects (such as barrels, microwaves and / or cups) do not collide with each other.

I’ve seen this occurence the first time, when I tried to stack one item on top of another one and realised, that they passed through each other. -> O_o

Could’ve been implemented this way to save on performance (for whatever reason).

It could be a bug too, though.

EDIT (02:43 PM): Some objects’ weight doesn’t seem appropriate, either.

For instance: One of those smaller (blue) metal boxes can’t be moved by pushing them / walking against them, while the bigger (blue) ones (which are twice as big) can be pushed around, by simply walking into them.

When they fall over, they don’t drop to the ground like a stone, instead they just slowly fall like a feather…

Map - [COLOR=‘SeaGreen’]bm_c2a5a

Or this Hobbit :smiley:

when I saw your title I thought finally, someone has the same problem…
will it isn’t the same


on Win 7 x64, Intel T7500, Ati mobility HD 3650 (CCC12.4)

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