[MODDING BUG?] grenade_satchel doesn't detonate

Wow, okay, I seem to be on a roll with running into dumb issues with Hammer. This time, though, it’s a bug, as opposed to my own incompetence.

The Detonate input on Hammer’s satchel charge entity (grenade_satchel) doesn’t actually work - the charge doesn’t detonate. Hammer doesn’t display any arguments for the input, and firing it manually in-game doesn’t make the charge explode either. I’m assuming this is a bug, since there don’t seem to be any other special parameters for the entity that would relate to making it explode.

Yeah seems like it’s missing the detonate input ingame.

What ya could do is replace it with a prop_physics with the satchel model and then parent an https://developer.valvesoftware.com/wiki/Env_explosion to it.
Explode the explosion, remove the prop_physics a 0.01 delay after.

Mm, yeah, that’d be a way to work around it. I’ve already manage to figure out an alternative for what I’m doing that I think works better than using a satchel charge in the first place, though. :stuck_out_tongue: Thanks, anyways!

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