Misplaced textures in Anomalous Materials

Hello,

I don’t know if someone report this or not, but there is a misplaced textures in the Elevator, while you’re on your way to the Test chamber from the first map


and here is the second map

does the player need to see this from the first map?


instead of seeing this one from the second map?

Would it make sense to change the map at the part while you’re half way there to the where the Elevator stop’s at the bottom?

Yes, it makes sense to change it.Source engine has limitations on maps, and the amount of entities in the test chamber will just cross the line.

well i was just making a suggestion that’s all

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