Miscellaneous Issues

I’ve made it to “Forget about Freeman.” It’s been a lot of fun. Here are some issues I’ve noticed. I’ve broken them into objective feedback (bugs) and subjective feedback. This is for the Early Access version as of 5/6 (not version 1.01).

Bugs:

^ I experienced most of these as well namely the shark cage and the skybox issues. couple of other notes…

  1. has anyone else noticed the barneys don’t do their motions/hand gestures during scripted sequences ?
  2. With the below photo, pretty sure there shouldn’t be smoke and muzzle flash coming out of the glock under water, plus its missing the bubble trail the round leave behind

Just remembered -

I didn’t get a picture of this, but there’s that one part, I think it’s in We’ve Got Hostiles, where you’ve got the big ambush room with the sandbags in the middle and the HECU have several flanking routes. You know, that room, the one showcased in the original BM trailer. Anyhow, there’s a section near there where the HECU come down on an elevator after you summon it. If you kill the HECU while they are on the elevator, their corpses fall through it.

That’s a gaffe you see in a lot of HL2 mods, but I recently learned of a way to fix that. If you put a trigger_serverragdoll around the lift, it forces the corpse ragdolls to interact with other moving objects, like the elevator. Apologies if you know that already. :slight_smile:

Something relatively minor that works in MP at least, not sure about SP.

It’s possible to “force” tripmines to float in midair, by attaching them to breakable glass and then breaking it. This was done on DM_Office.

Also, are players supposed to be able to stand on tripmines? I thought that was intentionally removed.

This is kind of a weird thing.

I don’t know what causes this, but i killed a marine and this happened.

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If you try to move the distorted ragdoll the legs stay in the air while the torso acts as a wheel that cannot be toppled.
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EDIT:
I have found a more common ragdoll bug. This one causes ragdolls to become stiff and have one leg lifted. If hit or shot they spaz out briefly while staying stiff.[/size][/size]

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Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.