Minor Bugs

Bug 1: The command console is flooded with the phrase “Cannot update control point 1 for effect ‘flashlight_firstperson’.”

Typing the following into the console removes the flooding. (Thanks to UnintelGen)

Alternatively, adding StopConsoleFlood.zipthis .cfg file[/attach] to the SteamApps\Common\Black Mesa\bms\cfg folder, and then typing “exec StopConsoleFlood.cfg” into the “autoexec.cfg” file and saving it will also remove the flooding.

Bug 2: In the “Black Mesa” menu, I’ve checked “always run”, but I still go at normal speeds and have to hold shift to sprint. Also, it seems that the Houndeye tinnitus isn’t on either, despite being checked.

Bug 3 (maybe): It seems I can pick up dead headcrabs and human body parts? I’m not sure if that’s a bug or not (as it hasn’t been in any other HL games), but it should be kept!
Edit: Ok, it seems I can only pick up SOME dead headcrabs. All of these headcrabs I’ve (so far) encountered were not just dead props, they were headcrabs that I’ve killed myself. Yet some ARE able to be picked up, and some aren’t.

(Very Very Very Minor) Bug 4: When hitting this (unbreakable) vent in this spot, there is no noise, and the crowbar moves slower, as if hitting air. Obviously this isn’t important at all, as the vent is unopenable, and doesn’t break/hinder gameplay, but I thought I may as well mention it.

Bug 5: I had a security guard and scientist (female if it matters) following me, and when I killed the security guard, the scientist praised me, (saying things such as “Good show!”, or “Good show, Freeman, good show!”). I tested this a few times and the results were the same.
The opposite worked normally. Shooting the scientist caused the security guard to turn hostile.

u Bug 6[/u]: Not sure if this is a typo or not. It may be signin, sign in, sign-in, or signing:

Bug 7: Just a physics bug. After breaking the crate that’s blocking the generator from working, an oil can (a prop found when opening some crates) started flying around the room. Click here for pictures and my position/map details.

Bug 8 b[/b]: The rails in “On a Rail” aren’t electrocuting me as they did in the original. Without the electrified rails, there isn’t much point in using the cart, is there?

Bug 9: This marine wouldn’t notice me until I got quite close to him.

Bug 10: This crate in “Residue Processing” seems to be set to NoCollide. Gordon can walk through it and weapons act if if they’re hitting air. I can’t seem to upload the pictures and map/position here, but here they are on imgur.
EDIT: This also happens with the rest of the wooden props in the water, but they can be picked up.

Bug 11: When choosing points for the missiles to hit on the military screen, sometimes the red dot sticks to the top left of the screen, but it also switches (back and forth) to where you actually plant it. It only seems to be a visual effect, as the missile goes where you aim.

Bug 12: Dr Steinman (is that a Bioshock reference?) is referred to as a “she” just before the end of the Lambda Core, but when you meet the scientist, he’s actually male.

Bug 13: These ties are ridiculous. On a few scientists, their ties rapidly go from left to right (and they repeat that forever).

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.