Minecraft Developer "Notch" Gives nod to Black Mesa.

Yes really!! Robin Walker and John Cook where hired on to the Valve team to make TFC. Valve was impressed with there original TF mod for Quake. TFC was not released as a part of HL1, it was released as a mod.

Edit for clarity: I never claimed TFC was Valves innovation. It is there mod though. I stated Valves innovations in the OP.

For the Notch haters. This is not the proper forum to discuss your disapproval. There are plenty of children at the official forums to hold your hands.

I could site some links to back my memory. But if you are to young to know try Google. And yes we really did land on the moon.

I’m sorry but too many assholes posting in this thread. Reminds me of “Black Mesa: Vaporware” at ValveTime forums. Stop being complete dicks.

Don’t assume anything about other peoples age on the internet - you might (and most of the times would) be wrong :-). Back to the TFC - I’ve been playing original Team Fortress mod for Quake back in 1996. Then there was an original TF release for Quake World which gained popularity in the first half of the 1997. Then mod’s developers - Walker, Cook and Caughley - formed a company to create a commercial reimplementation of the mod using the Quake 2 engine. And only then Valve came in and bought this company altogether and the mod had been reimplemented using GldSrc rather than idTech2. That’s what my memory tells me about TF and the story of the TFC. I don’t see a lot of real innovation made by Valve here, it’s just a profitable money investition in a talented mod team, nothing more. TF had been invented and implemented long before Valve laid their hands on it.

Thus I find it a bit incorrect to claim TFC to be a product by a “Valve team modders” - it is Valve who hired Quake modders to make a commercial mod with their branch of the idTech1 engine. Anyways it’s a bit offtopic here really so let’s just calm down and wait for another wave of Notch-haters to come and flame here :-).

Wow, you guys go nuts when somebody gives Black mesa a negative. Then somebody nods to the game and praised it and you guys freak out about it.

And before insulting Notch, why not one of you try to do what he pulled off. It is not all about You let people have their f*****g opinions and stop hating on everybody’s opinion of Black Mesa. Notch is infact doing Black Mesa a great service, by just talking about it the mod will get a lot more players and support.

I sure hope the mods start laying down bans and dealing with these trolls and people who just can not think out any of the posts they make!.

Grow the F*** up!

It is funny how much mindless egocentric rage gets thrown around on the internet lol. Although Notch’s enemies weren’t that creative, he did innovate terrain generation in a way that is totally unique, and he proved that graphics don’t make the game, which is something I strongly believe in. Also by making the game so open to supporting modders, he’s creating a stepping stone for countless possibilities of the imagination, something that most games don’t allow, and something that Valve does allow, hence why they’re such a great company in contrast to Nintendo and EA who aren’t about the community. Notch even goes out of his way to appreciate all of the minor mods done by the community and advertise them. In the end Minecraft is a time consumer like WoW or Habbo Hotel, but at least it offers the most important aspect of art in general, innovation.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.