Hello,
can anyone tell me whats the Brushside Limit is in the Black Mesa VBSP Compiler? My compiler hit the limit.
I have 6000 Solids, 36528 Faces & 5122 Solid Entites.
65536 Brushsides is the limit. Personally, I found hammer’s counter to be somewhat inaccurate, which makes sense due to things that happen during compilation.
When in doubt, trust the numbers the compiler gives you. In this case, Try visgrouping a section or two out until it compiles and that should give you a general idea of where you stand.